Etterra: approach it from behind. There's one spot where that's hard to do, but you can creep around from above along the right wall. If its facing that direction, attack it from below first and it should turn to face that way.
typos: "out" instead of "our" in the final dialogue
"loose" instead of "lose" in the Anabel bio
"can not" instead of "cannot" in Ned's bio (if you care)
any reason the deleted scene doesn't seem to be included? I just get a note that "this scene was deleted"
Enjoyed the game's mood, but the second part should be longer and focus more on improving gameplay. 4/5
Benji: You can't make judgements about percentage accuracy with the small sample size of one person's missions. So far mine seem pretty accurate, and I don't see any reason why
they would be wrong (you just need to program a die roll after all).
Dull micromanagement game. I quit after attempting to occupy a forest: my side lined up against an improbably arrangement of soldier consisting of one of each unit, the game made squeaky noises, and I was shunted back to the world map without my soldiers. What????
Given the amount of luck in this game, there are too many 'burn everything in one click' scenarios. There's always some stupid guy who doesn't catch on fire.
Greenie, you idiot, hit P and the game pauses, allowing you quit, restart, and mute the game. Don't give a game a low rating because you can't figure out basic controls.
Also, unforgiving? You have infinite lives, for goodness sake, how unforgiving is that?
5/5
5/5, scoreboard would be nice though (691.4 without hints first time through) - without any competition to get low scores the game's pretty easy. Still awesome though.