best shootorial game by far. You have great powers, young Blobe - use them for good, not evil (i.e. don't make another damned tower defense game, I'm so sick of those).
betapenguin: there's an option in the game to speed up the messages, which helps a lot. Even so, the sheer number of messages does stretch out the game length. "Attack Phase - Blackguard Thug attacks - blackguard thug is blocked by azure minion - blackguard thug deals 2 damage to azure minion - blockers deal 1 damage to blackguard thug"... ugh
It would be handy if there was a way to cancel casting a card that requires additional power. On the window that asks you to select that additional power, a 'cancel' button would be great.
AI error: casting nanobot cloud to destroy a modifier on a creature that has already attacked (on my turn) - the modifier would have disappeared at the start of my turn, and since I already attacked with that creature, the modifier could have no further affect.
Bug: Frailty, which should last until the start of my next turn, expired at the start of HIS turn, even though the message 'Frailty has expired' appeared at the proper time.
Even disregarding the bugs, the terrible AI makes the game a lot less fun. I mean, honestly, killing yourself with your own ward of light? Failing to attack when I have no creatures and could die in one turn? The list goes on...
Okay, there are way too many glitches in this game. I'm going to stop wasting comment space reporting them all, but it definitely detracts from the game. 3/5
I've been bothering you with useless stuff before, but this is bad enough to warrant a bug report. My opponent's 'enforced silence' lasted the entire game!
my mission stats seem to be screwed up: they always say time 0:00, and XX where the other numbers should be
another glitch: my opponent cast frailty, and after every turn it said 'frailty has expired' for the rest of the game. Something was going on with 'nanobots' that my opponent played on the frailty card, but I've never seen that card, so I can't tell what's supposed to happen.
Mission 9 doesn't 'introduce purple cards', as its description says, they were introuced in mission 8. hope you don't mind that I'm pointing out tiny mistakes here...
4/5: very enjoyable game - and I like how everyone's blaming their losses on you rigging the dice... even though shooting games, racing games, and just about every game have just as much potential be biased against the player.
argh, I've put in two of the ingredients, but now I'm stuck with a bloody winged mouse, and I can't seem to do anything with the vampire skull or the horns.
the bullets only go through the balls (at least in my game) after the pretty self-explanatory 'piercing bullets' upgrade is acquired. Still, the balls occasionally go through each other, so I wouldn't be surprised if there were bullet problems too. 2/5
damn! Tried to complete a small nest hardcore for the first time, and my first blasted queen appears and kills me with 5 glooples to go!
Oddly, I have yet to unlock the frosty or freezie or whatever, although I encountered him almost instantly on another computer.