it feels like the +experience ability in leadership isn't that helpful in practice. the game seems to have some sor tof xp throttling: if you're underleveled oyu get more from a fight, and you get less if you're overleveled from it, so boosts don't actually let you be much of any higher than you would be otherwise.
I wish the game waited longer to find a match that has the same/similar unit strength. it's harsh going up against a human player with 20 more points of stuff.
I'd like an option to sort by physical defense amount (since it's sometimes unclear what the best option for that is when I don't have a star'd one and have lots of gear). I'd also like a sorting option to separate out the stolen stuff (since stolen stuff resells for 0)
decent game;
The emphasis on changing equpiment before every battle to counter the enemy's type gets a bit annoying after awhile. since there's no real thought involved often, it's just a question of what you have that counters the enemy's damage type, and often the enemy only has one damage type.
I wish you could see the full text of a new unit when you buy new ones. right now, it only gives you the mini screen when you mouseover it; but it doesn't have the full text that explains what all the abilities are. so then I have to go close that window and go to the unit viewer, and find whichever units were new (which I might not remember).
gen 1's are kind of weak. since they only double in income every 50 units, instead of every 25 like the others. this causes gen 1's to really fall behind as the game gets more advanced.
The zoom sytem should be changed imho, the name is pixels filling square;s but these days I find I never get to enjoy the pixels actually filling squares. if my max zoom is 20, I don't awnt to go all the way up to 20 just to see things filling, because I need to go bacvk down to 1-4 to collect stuff of that type. so I only zoom up to 5
the game feels unfairlry punishing toward small guilds; guilds provide a LOT of boosts, but small guilds have trouble in GvG (espeically since you aren't even allowe dto use familiars to fill in extra slots). I don't want to be forced to join a guild of people I don't know just to get the benefits.
you gotta be more careful in the values you assign to things that give +X production to a generator; I just did the new challenge missions, and my income isn't going up at all, cuz the income per generator was already so high that the boost did nothing. likewise most of the boosts at this prestige tier will do nothing cuz they already get more than 100x from other sources.
on the update that just came in: the goal for challenge 2nd column 5th row says to get Gen IVs, but i'm pretty sure it's supposed to be about getting gen V's
waiting THAT long just to increase the zoom limit is dumb; it's raelly dumb, and poor design to leave people capped at production so they have ot leave the game on for ages (and so that income boosts can't even help). move the zoom increase to earlier.
it's annoying having your income capped because the game doesn't let you raise the zoom limit enough (and the zoom limits increasers probably don't come active early enough) hitting it again after the update. I could be earning 20x as much, but it just won't let me enlarge the tiers . raelly wish they'd test things more before relase so you don't hit stuff like that.
I'd like more diversity in familiar usage; it feels like there's a small number of ones that are just optimal, so getting other familiars often does very little for you aside from the gotta catch 'em all feel. It'd be nice if every (or at least many) familiars had niche cases where they really were the best choice.
it feels like xp for monsters in more advanced zones doesn't go up by much at all; facing monsters midway throug hzone 2 feel like they're giving around the same xp as early zone 1 monsters, despite being way tougher.
nice game, though it could do with a bit more in-game explanations/tutorials/tooltips. There's a bunch of stuff I didn't understand and which there wasn't a good way to find out about.
while you can use increase limits go keep going past size 9 pixels; the hack for doing so does not work, it's still unable to do anything at that point
while the gen IVs helped allow a new spurt of growth; after awhile you hit naothe rmassive wall; most challenges have been completed; the remaining one is not yet possible to do; and i'd need some 320 prestige to fill the level 4 upgrades grid; and those upgrades will not nicrease my income that much. essentially it's again at a completely stuck point, where progress is impossible until changes are made. while what you have is nice for a time; you should really better map out the effects prior to publishing, so that it's a decent experience all the way through.
Is there a way to see the base amount produced by my generators currently? I wish I could see a breakdown of all the bonuses affecting my production by each generator.