When a guild has a lot of ex-members, the "contribution" screen loads really slow; right now it took about 40 seconds for it to load, and until it loaded you couldn't do anything else on that tab.
The rogue's seems weak; at least in comparison to the first char: the knight. rogue has poor damage a lot of the time, hard to draw what you need. whereas the knight can do decent damage with anything; and the knight has a brutally awesome special power.
I'd like an option for world bosses "don't start without a full team". Some hosts start without one and risk losing; I don't want to have to wait 5 minutes actively watching and only pressing ready when there's a full team, that's a nuisance.
I think it'd be nice if in the familiar list, for familiars you've already acquired at least one of, it listed locations where they cna be found. The game has gotten so big, I find it hard to remember where all these various monsters came from. I'd rather not have to consult the wiki just to find where a monster I want to capture more of is.
tried to start, placed some zombies, but nothing is happening, no matter how many zombies I place; it's like everything is paused and there's no way to start. I'll just go play infectonator instead
i'm beginning to hate special bosses more and more in this; they play by completely different (And unexplained) rules, at higher levels (i'm facing enlarged umber hulk right now) they just randomly kill back row people and shields aret' helping at all, it just does enormous damage without any muiltipliers or anything.
I'd like a setting option for "always try to persuade familiar using gold". I'm gathering large amounts of many blue grade familiars for some fusions, and I wish I didn't have to manually click persuade for each one. Some I may gather more than 30 of, which with their 1/5 chance to persuade means it's gonna take a lot of attempts.
it's still requiring 2 clicks to build, even though notes say it shouldn't be; and there's an obnoxious ad in the topright; i'm already playing the game, I don't need to know where else I can get it.
at this point I'm just gonna mark 1 star and discontinue checking. A remaster shouldn't have glaring issues that make it worse than the already completed original, and there's no reason to release before having worked out those issues.
I dislike the change in the screen size compared to original version; I hate having to constantly resize my window because people make games not fit in it when they otherwise could.
I'd like an option to see typical enemy HP at a given level. Sometimes early on the enemies just die near-instantly, so I can't read their hp via mouseover before they're dead.
couple suggestions:
I'd like an option to buy multiple chests at once with gems. right now I have to click for each individual gold chest. I tend to accumulate gems for awhile then get around to spending them; I'd have preferred not to have to click 10 individual times.
When opening multiple chests at once, I'd like to be able to go directly to the see all loot screen, rather than having to click o n the various cards just to be able to get the option to see that screen.
I don't like the skeleton boss from the event. More generally, I dislike bosses that have their own special mechanics for how they work, and that aren't explained anywhere (or at least not explaind clearly in the game itself)
Feels like this game requires too much manual clicking; in particular too much uninteresting manual clicking that you have to redo quite often, given how often you reset on quests.
You can toggle the amount of levels you buy on a Champion per click. Some players find the Upg amount handy. You can also press and hold the mouse down on a Champion to level them up quickly, instead of clicking to purchase, or you can use the F1 to F12 keys to level the Champion in the corresponding bench slot, by your currently selected level amount.
More ingame explanations of things would be nice; like I just got access to a +stat feat; but what would +1 cha actually do? I have no idea. Sometimes bosses or other enemies have these "shields" on their hp; I get that it slows down killing them, but sometimes the shields are removed faster than other times. I wish it were explained somewhere without having to go forum hunting to find it.
Thanks for the feedback. I"ll pass it along to the team. As to the feats that increase Stats, some variants to adventures restrict the Champions available based on a certain stat, or other Champions, like Hitch, have upgrades that buff other Champions based on their stat value (Hitch buffs high CHA Champions), etc.
When auto progress is off; it'd be good if the game didn't automatically advance after beating a boss. It causes me to miss part of the story sometimes. If autoprogress is off, the game simply shouldn't progress unless I tell it to.
If you're finding the story goes too quickly for you to read, you can toggle the speed of the pop-ups with the Cinematics Speed toggle in the in-game Settings.
I'd like it if each hero had a condensed list of all the basic buffs they're providing. Alot of heroes have multiple instances of +X% damage to all champs from various level abilities and items; and I don't want to have to look them all up individually to find out how much a champ provides overall. There should be a straight total somewhere.
Also, the game could use more variation in what the best build is for a certain area; and for it to vary more frequently.
had to do a long zone twice because apparently I'd finished it, but it wasn't clear enough, so I kept moving forward, and there's no way to go back; so I had to redo the whole area to get back to the exit. found it boring so I stopped. no clear way to describe where it was; dark blue tiles with light blue background, lots of water and moving blocks; I picked up Stasis there.
Thanks for the feedback. We're working on putting notes on boss areas about bosses with special powers as they get pointed out to us.