I still suspect the r50-ish fairy excavation is bugged; and rather than the chance being 1/40k per cast this game, it's just plain 1/40k that'd explain the data far better.
I wish there was more of an in-game indication of the progress you're making toward unlocking the next spell tier (for multicasting the spells); much like there is for research with the %'s showing how close you are to achieving them
Not sure some of the midrange (reincarnation ~45) excavations are working right. Some ones, like one of the fairy ones; I haven't found yet. It says I'm eligible to find it when I click, and I've done about 50k excavations (over multiple reincarnations) and have yet to find it.
some of the middle reincarnations feels a bit repetitive/uninteresting. Like I'm doing the 35-40 block now; and while earlier, nearly every reincarnation had something new and truly interesting, now there's just a bunch that are being breezed through that probably could've been compressed
i'd like to have a system that prevents the dailies from being obnoxiously hard. it's annoying when you get ones where the only way to win is to play so many times that the ai sometimes just throws the game. ie you can't win through good play, you can only win if the ai screws up
The trophies for producing lots of mana shouldn't require ascension 1; I could do them already at R15, seems unnecessary to have one gated behind ascension.
how come factory doesn't use the correct values for offline time? I was offline overnight for some 10 hours, but it says it's only giving me credit for 6-ish hours.
It seems like my autosync settings aren't saving. I set it to a different value, and next time I check it's reverted back to auto-sync interval of never.
game could use a clearer indicator when you can't do an action you can normally do for some cases. I was trying to move diagonally and it wasn't doing anything; thought something was wrong with my keyboard before I realized it's that I have the slow condition, so moving diagonally isn't possible. I was only moving via hotkey, and it gave no indication that that was the problem
the balance between monster types feels a bit off. melee only monsters have so many exploitable weaknesses, while the ranged ones can pretty reliably harass you. right now I just got to take out an otherwise toug hlooking melee room cuz I could just keep entering from a different side, fire a bow shot, they walk toward me, then I leave and reenter from another side and do it again.
Just encountered a situation that felt wrong while using a ranged weapon: I can't shoot at the target I want (let's call it target A), because the shot path features target B. But I'm not allowed to shoot at target B because the path to it has an obstacle in the way (a column). However, once B moves and/or is killed, then I CAN shoot at target A. So the only thing blocking my shot is B, which I'm not allowed to shoot at either; how can it be blocking my shot if I'm not allowed to shoot at it?
It feels like skill points get rather weak later on. While talent points can usually find a good use; at the higher levels your bonuses in your main areas are so high skill points often do very little; and putting outside your main areaqs also doesn't help much. Great game overall of course. I'd also like a biht more variety in the mundane classes, or maybe some hybrid caster options.
ok will check that out, can you let me know what part was confusing for you