Maybe I just stink, but air seems totally screwed over by about half the other classes' updates...
How do you possibly make a winning deck?! It's hard to even beat a level 1 computer now...
SPOILER
"Make sure to live your life to the fullest". Eh heh. Eh heh. And I just spent four hours on a game... Oh well, at least it's a good, inspiring game, instead of some silly "launch turtle" game.
Please fix the bugs in this one before starting the second one. ^^ I might suggest asking someone like Pseudolonewolf for help with debugging, though I don't know if he'll be up for helping or not. If nothing else, there were some beta testers that he got to help him with the Mardek bugs in his own game.
Where do the files save? I thought all flash games were supposed to save to the Local Shared Objects file? Can someone message me if they find this out? I don't have my own computer, so I have to transfer save games across multiple computers.
I deleted my save file, thinking that buying premium saved my progress across all platforms, like Elements. Didn't realize that it only meant that it would remember if you had bought premium across all platforms, but still have to transfer files. So much for my great game run. T-T
I played this for 6 hours straight. I got to the final cutscene... and then all of the computers shut down for auto maintenance, swiping all computer data.... T-T On another note, it was a great game from beginning to end. Is there a new game+ feature, where you keep all your stuff? Might make the story easier to redo. Don't care to spend 6 hours for each play.
I started playing this game because it was in the Kala Moor badge. I ended up *not* fulfilling that badge, playing through to completion, and getting the hard badges instead. XD Great game, great game. Major improvement to first, like everyone else is saying.
I want to rate it a 4, except that I lost 30min-1hr of progress because the game froze up. Fix the bugs, and I'll change it to a 4 if I come back to this game in the future.
Conflicted: point-and-click mystery is awesome new idea. However, as a game in that genre, a few things lacking. Clicking around images given in first one to get to broken glass bottle a little difficult, maybe do wrapup after all clues found? Or at least make sure wrapup doesn't give away other clues. Additionally, plot a little sketch - police not seeing the buckets of blood and gore - you don't need a nose to smell 30 year old bodies. But yeah, very entertaining, and the right difficulty level.
I can tell how much effort went into the drawings. There is *so* much detail, and the character designs change a lot, and I've even seen one that moves, just for the sake of variety! Actually makes the waiting for battle to finish a little more bearable, b/c I'm so busy looking at the attention to detail. Could still use a "autobattle" button, though.