Really good game. Surprisingly addictive. I'd like to see an end game. Give us one final boss, then some BS screen that says "You freed all the flippets! A winner is you!" Then dump us back into the endless run-n-gun. Great work!
This game needs a sequel SO BADLY. The balance and pace and visceral feel of taking down an enemy has brought me back to this game dozens of times since it was released. I got the badge back in 2009, and this game still holds up.
Hide completed research, skip cutscenes, "Add Max" and "Remove Max" buttons, fix rewards (haven't received any from the videos I watch), define what exactly "Luck" does for the player, and all the other suggestions everyone has made. Great game, but it could be EXCELLENT.
Well done. Just long enough to explore the mechanic without overstaying its welcome. One more level and you would have needed to introduce something new to keep my interest. As is, just right. Kudos and I look forward to a sequel.
Suggestions (Part 2):
6) Bosses should be more varied. They're pretty much interchangeable at this point.
7) Same with enemies. You've got shooters, melee, and bombs. I did like the banshee thing that froze you in place. Nice touch! Just add more enemy types.
I only give suggestions like this to games that have potential, so please take this all as a compliment.
Flawed, but fun. Suggestions:
1) Bombable walls to secret rooms would make bombs useful. Right now they're not.
2) Increase spell cooldown times, but increase cast speed. There's no reason to melee because spells cool down so fast.
3) Equipable weapons, armors w/ status effects, pets, or other add-ons would make the locked rooms better because they'd have something more compelling than gems and potions, ad infinitum.
4) TOO MANY KEYS. I ended the game with 15+ keys, and I opened every locked room I came across. Cut the number of keys down to 35% of the current drop rate, then re-read #3 above.
5) Six-direction blasts were mostly useless. The summoner spell was totally useless. Swap those for more creative spells, like buffs, gem magnets, useful summons (swarms of small, single-strike allies maybe?), etc.
Despite the flaws I played the whole thing, and gave it 4/5 stars. Keep working, because you have the framework of something great, and I want a sequel.
Underling: "Sir, what's our plan of attack?"
Zapp Brannigan: "Send wave after wave of our men, until they tire of clicking. Then... we strike! By sending wave after wave of other men. It's brilliant!"
Kif: "Ughh..."
The voice acting needs work. Sounds like the guy in the opening cinematic is talking about how he made loads of money and you can, too by signing up for this exciting new business opportunity.
Great game so far. Obviously a little rough, but I'm interested in getting my kana skills back and this seems like a decent way to do it. I'll continue to play when I have time, but for now you got a 5/5 and a favorite for a job well done. If any huge, glaring problems arise I may update to a 4/5, but for now I'm psyched. Keep updating, please!
Well, if such problems do arise, I would also greatly appreciate it if you tell me what they are so I can look into fixing them! :P I hope you enjoy Kana Warrior!
Well, if such problems do arise, I would also greatly appreciate it if you tell me what they are so I can look into fixing them! :P I hope you enjoy Kana Warrior!