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Why are the stars just 4 dots? Every block has almost the same 4 dots, makes it hard to tell what is what. Also the spikes are hard to see and the random lights flying around the screen are distracting.
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A cute game, but it's a less engaging version of The Company of Myself.. but still a decent introduction for those new with the game style. 3/5
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Am I the only one having trouble with the controls? Seems a little unresponsive? Sometimes the movement seems to glitch? Maybe it's just severe lack of sleep or an overloaded old computer with too many programs running? I like the game and concept. Fun stuff.
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Bug report: in "single" levels, when you die the label failed appears, but your shadow does everything you did before you died - thus it is possible to finish a level after you died.
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Found a bug: if you press Esc when on the pause menu, the pause screen will stay frozen on your screen (you can still play thou)
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Why, when I "fail" a level, do I have to click Reset myself instead of the level resetting? Why can I touch a block enough to make it disappear, but not enough to collect the coin above it? These bugs, along with the slippery physics, mean resets are both frequent and needlessly annoying.
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Nice game you have executed it well and has a little personality but Im kind of sick of these simplistic platform games which all run by similar mechanics that get these great scores. There is nothing innovative here except a mechanic used by meat boy of the players other run troughs going. Collect items, avoid items get to the checkpoint. Please come up with some new stuff.
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It's a lot like other puzzle-platformer games I've played, only the controls are slippier, and your second runner can't affect the first runner in any way. The Company of Myself and ChronoTron, among others, already did this sort of thing, and did it better.
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I found myself wanting to reset too often from arbitrary mistakes. The fact of the disappearing blocks only being good for one pass was a big let down and caused a great deal of frustration, especially during level 17. I'm sure it would have continued to frustrate, but I stopped there.
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Fun puzzle game. Challenging, but not excessively so (well, maybe the last few levels). The mechanics aren't really original, but the game is polished well enough to overlook that.