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im crying right now i just spent 1 HOUR not even being literall and at least 30 SHOOTERS AND 5 BIG ONES WERE ON ONE BATTLE FIELD!!!!
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The character evolution is a great concept, but the camera is too close to the player. Bigger bubbles with more visible space would help.
Also, there's no distiction between player and enemy fire. This becomes problematic when you are circle-strafing.
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The Music pluss the flow of the bubbles makes this one of the best games I've ever played. I just wish I had a map so I knew where I was going and where I had been.
(I'm always lost any way, so a map might not help me XP )
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very nice game...1 suggestion: could change the color of the bullets of the enemy bubble! It makes hard to tell whichones are coming from the enemy when ur shooting too many bullets.
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good game...I reached end of the world!^^...pls could you do other version with more evolved forms???...keep up the good work!!!
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No problems. But it would be cooler if there were more, more destructive forms to evolve into, and more truly massive enemies to bubblate.
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So someone else was reminded of fl0w? Yeah. It is kinda too easy. What would be cool is if which direction you choose to go makes a difference. it would also be cool if you could choose what to upgrade ( i.e gain small guns up to three, a big gun is worth three small ones and you can choose to add homing or spread or something.)
I also though it could be interesting to choose the shape of your ship and balance firepower verse dodging ability.
I know it's already been mentioned but the bubble pickup noise can be very annoying.
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wow this game gets annoying i had SO many bubbles and then i swear there were about 9999999 shooters on ne battle field i died in half a second :(
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I'm loving this game! I'm crazy about "pimping out" my bubble ship! But after awhile it gets old... mostly from being too easy. Very creative though!
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Yeah, something does have to be done with it. I'm not sure exactly what I'm going to do just yet though. I've limited it now to how many it can play concurrently, but it still seems to stack em up loudly.
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Yeah! Finally got v1.2 uploaded. It finally has mappable keys. Also, floating collectable bubbles now are attracted towards your ship.
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tank customization would be nice.
the bubble pickup noise gets annoying fast -- make it a bit more neutral so it fits better with the rest of the sounds.
maybe after you clear the stage, the bubble pickups should just get sucked in by the tank, so you don't need to roll around and pick them all up.
Otherwise, it's a wonderful game.
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I think you should make it easier and faster to get to that point in the game. Maybe if you decrease the difficulty a little by increasing your firepower and making bubble-loss less permanent. But I think what would help the most is making it easier and _faster_ to pick up all the bubbles you leave lying around.
I found myself pressing too hard on the keyboard trying to get myself going the right way. Maybe if the bubbles have a slight attraction towards your tank, or at least decrease the maximum speed or increase the starting speed to reduce the amount of backpedaling necessary (I found myself doing that a lot).
Hope you found these suggestions helpful. :)
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Actually, the sound isn't too abrasive, it's too percussive. And when you pick up several at once it gets loud. Maybe do a stop() before the start() when you play the sound.
Anyway, now that I've played a bit more I can offer some gameplay suggestions. I started to get bored, so I ventured down to the harder levels to see what else there was. I really liked seeing all the cool and elaborate tanks that lurk further down.
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I can definitely see the connection to flOW here. The WASD controls I think were a bit too sensitive - maybe a slight gravitational force towards the center of each bubble might give it a lighter, more floaty feel.
I didn't like the bubble-get sound effect though. It might be more pleasant if you use a few different tones based on the music or the game, like flOw does. Or just pick a less abrasive sound effect.
Overall, nice game. :)
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Very nicelly done. I would like to see the end of it... I think I max out my thank and I think I could play almost for eternity. ^^ Maybe after you customize the control you could add new weapons or just maybe add an end to your game. Again, great work.
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Second comment of mine. I've pretty much just gone as far as I can go with the game. I have some nice constructive criticism:
~Bosses
~A map or chart to keep track of the cleared bubblefields
~More bubble customizations, and make the higher ones very hard to get to
~More weaponry
~Bigger variety of enemies (color, powers, weaknesses, etc...)
I thought the controls were perfect and need no improvement, although adding the arrow keys will be dire due to certain circumstances, like foreign keyboards.
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I think the largest feedback I'm receiving is that the game needs better/customizable controls and maybe make it more difficult with further stages of your tank.
Both will definitely be addressed in future expansions.
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Original idea, and a good implementation of it. I would like the option for directional or relative control (a la Frag Assault) since I prefer relative controls myself. Nice sound, and atmosphere.
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Awesome... INCREDIBLE. Amazing job! I've never had so much fun with bubbles in my life. PLEASE, keep up the good work!
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well, please, for european keyboards, make the directions with wasd AND arrow keys because for me, it's like impossible to play :p
thanks ^^
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Very nice game. The sound effects and music fit perfectly for this game, and the art is extremely good. The gameplay is awesome. I did get bored, however, when my bubbletank stopped changing appearance, I don't know if I hit the cap or just taking too much damage each time I fought. Anyways, it was still awesome.