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Yeay! I've beaten the last level using the Disc Launcher as primary weapen! Finally - after 1.3e+006 mouse clicks! ++won the hard badge --need a new mouse^^
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for all those people who complain about"'how bad this game is because the turrets you don't use do nothing", that is ment to be this way! primary guns you use PRIMARILY, secondairy guns are strong extra weapons you use from time to time because they are SECONDAIRY, and passive weapons work by themselves and add a PASSIVE bonus, makes sense doesn't it :)
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Small tip for getting the daily badge: don't use the starting cannon as your primary, buy the machine gun instead...much easier to aim.
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the lack of a range indicator for the arcing guns make them hard to use. Also if all my damaging turrets are destroyed the round should auto end because there is no way for me to continue, instead I sit here waiting for my passive ones to be hit :/
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For the trishot machine gun, upgrade the damage twice, then upgrade the firerate. The reason for this is upgrading damage first is (+100% damage) for 10 points. Upgrading damage again is (+50% damage) for 10 points. Then, if you upgrade firerate five times you get (+100% damage) for 15 points - as opposed to (+33% damage) for 10 points.
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Geeze, the UI in this game stinks! Also, what's with the warning about primary weapons? As far as I could tell, there's no way to fire more than one weapon at a time no matter what type of weapon is equipped... so why offer a warning about it? I stuck it out and made 100 kills to earn the botd, but I won't bother with this game again. 2/5.
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I have a Minigun that annihilates anything short of the final boss in 4 seconds or less. A time-machine that freezes all of my foes. An acid cannon that covers the entire sky in liquid death.... The story still says that I "lost." :/
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1 e oying bug, when i repare some units, and then beguin the next wave, i cant klick and use my primary, why? i only have the spred machine gun and dronestation, but i cant use tha 3 spred -.-
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So let me get this straight... this is the same country that has developed teleport technology but still relies on steam power and have yet to develop the jet engine? Clearly their R&D department had different priorities than ours... But in any event, great game!
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*looks at enemys small drones with machine guns and airplane bombers*
*looks at own bombers and drones floating in the air using balloons*
..... WHY DO THE BAD GUYS GET ALL THE GOOD STUFF?!?!?!
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1st round: tri machine gun. 2nd round: tri. 3rd round tri. 4th round: disk launcher, two barriers 5th round: disk, barriers. 6th round: tri. The extra slots should be buffs or a sniper cannon or minefield. Sky minefield is good against teleporters and/or annoying drones that appear in round 4-6. Put main gun in bottom-left and barriers in front.
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I use triple sky minefield. Own every single campaign. (That's if you've finished it once, coz it's pretty costly, for the later upgrades - fire rate buffer and shields)
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Here's a tip for future game dev's:
Don't make the tutorial to your game just a boring list of words like this one. The tutorial to this game was so boring that I just skipped right through it, because I would rather learn the game myself than read some long boring text. Make the tutorial more interactive. 2/10
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The turret selection is really awful.Click l/r arrow, hover to read description and so on. Ok this game was made in 2009 but still...
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Screw Armor Games for locking out in game achieves and the expansion content. I prefer Kong, it's community and it's convenience.
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Great game! 5/5 definitely! One thing I don't get, though: You destroy all the enemies on every single level...and every single campaign...and yet they still advance to the capitol?
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There is a really obnoxios glitch, not sure how it happens, but when I placed my guns in the back two spots in the first level, they appearedin the top left corner, off-screen and couldn't fire properly. It happened pretty late on, but it made it impossible to continue (it happened with all turrets).
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to the developer i found an annoying bug: hey uh theres a bug with the non expanded version: if you have alot of automatic drones, etc. and have tons of upgrades for them their bullets occasionally can get stuck and will be like they dont exist, this is highly annoying becuase it destroys the games FPS / second and makes the battle seem longer than they need to be, it doesnt slow anything down just the game, can you fix the bullets getting stuck developer? please?
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Very nice new version of the game. I liked the new automated stuff so I would not just have almost all drone towers like last game. I would use the dual machine gun mainly as point defense and to target anything that looked troublesome. The I would have a minefield, auto airship, bomb drone, and a decoy. with these the air is so full of friendlies you usually don't even take damage. Some times I used mines to early on. That blink fighter sure kicks ass though. Cant wait to play more new versions. Keep up the good work.
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one thing to note is that a fire rate buffer+some radio plasmid guns can usually outspam anything in pure bullet density thus making it impossible for you to miss the enemy small guys
(just aim at the barnyard door over there and saturate it)
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i suggest getting 4 of the blue turrets, the ones that if you have more than one of them, they all fire if one fires. its a really good way to win
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One really awesome thing about this game seems to be the variety of valid strategies for completing the game. Many seem to prefer the tri-machine gun, I fared better with the dual. For me, on the more difficult levels, the winning combo was using discs + barriers + shield + minefield.
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A tower defense game with all the ease of use of a tax simplification manual written by William Shakespeare. I'm not sure if I'll be continuing this now that I have the BOTD.
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OK, so the whole point of the decoy is that enemies attack it more, right?
So explain to me why the turret RIGHT BEHIND IT GETS BLOWN UP TIME AFTER TIME WHILE THE DECOY REMAINS AT HALF-HEALTH.