Under rating threshold (hideshow)
So, little kid, there is an in-game achivement giving an upgrade point where you have to get 4 "Nice try" on a level......
Under rating threshold (hideshow)
Can we just get a menu of all skills when we click? Since you can freely swap skills around and they keep cooling down and eveything, dragging skills around just becomes extra tedium when you're in a tough spot and want to use all your available skills.
Under rating threshold (hideshow)
Suggestion: change the 0-9 hotkeys! Because of the unit cap, I don't think units are going to be placed often enough to warrant hotkeys; player-abilities on the other hand like the bomb are going to be used often and would benefit from hotkey shortcuts.
Question: How am I supposed to tell what units can be upgraded to a new unit? So far the Aegis into Titan and Nova into Galaxy stand out, but surely there's more? Or is this feature still a work in progress?
I also must add I really enjoy the music.
Under rating threshold (hideshow)
It would of been cool to put the levels in sections, like have normal, hard, and insane as its own certain levels with 15 each or something like that. The only reason why I would of liked that is because of how much I have to replay levels. Maybe something to put into Enigmata III? It's a lot of work though so I would be fine with 15+.
Under rating threshold (hideshow)
The Sanctum beacon, unfortunately, cannot receive range benefits from anything.
However that's actually a good thing as the pellets that they spray out stay in a more concentrated area. Good for emergency mega heals!
Under rating threshold (hideshow)
somehow this wiped my game saves now i have to start all the way over and i dont even feel like playing anymore. because of it. >____<
Under rating threshold (hideshow)
A few tips for SW battles: (1. Use defensive units as distractions.) (2. Place ZAC Assimilators on the sidelines of the screen, so the fighters can be distractions. ) (3. Put most important damage units in the back.)
Under rating threshold (hideshow)
Best game for me on Kongregate! 5 Stars and favourited. I love the idea on how towers upgrade by themselves and stay in your base each level. A few suggestions: An easy mode (Half points). It starts a normal, when every other game starts at easy. Ability to reset bonus points. Some guy told me he didnt like the free fion drones because they run straight into the boss, die and count as deaths. More bonus points options. When you have completed the game and got all of the achievements, there is still some left over upgrade points. I suggest when you have gotten all other bonuses, you can upgrade on how likely it is to get rare objects, like the upgrade in tech base. Graphics changing when a tower is upgraded. Would make the game look a load more cool and better. A hard Kongregate badge: They're all talk <--(Name). 30 points. Would attract more players and the name goes with one of the chat scenes between the base and Nikki. Like this if you agree :D
Under rating threshold (hideshow)
Looks like Aries and Lightbringer can only get +20 range from other units? Anyone else experienced this? My Command base has +27 range and 59 total range. But my Aries/Lightbringer only has +20 range and 55 total range. Tesla units also have +27 range and 57 total range. Yes I checked. The Aries and 3 Lightbringers all are in range of the 5 Chargors and the 2 Zycon Storm.
Under rating threshold (hideshow)
5) Allow the SW Battle to play against your own saves. Also restore a user's configuration to what it was before, like you do for the Infected Fion level. Also, it'd be nice if that actually had rewards for each battle apart from a little bit of score... even some gold based on the difference in ranks and time you beat them would be nice.
Under rating threshold (hideshow)
bug: if you delete a unit from unit bank it always counts as a loss even if it's at full health and it says it won't count as a loss
Under rating threshold (hideshow)
Its weird why there is only sounds for ships exploding, upgrading and other background noise, there isnt any sound track or sound of the turrets firing
Under rating threshold (hideshow)
5/5 gameplay is awesome I actually had fun grinding to get stronger, but what really sold it for me is the dubstep it's done so perfectly on this game
Under rating threshold (hideshow)
Apart from the need of a "fully upgrade unit" button (towards endgame, manually upgrading new units to lvl 7 gest really, really tedious) and a visual indicator for units low on HP, thumbs up for the very clear, neat and beautiful graphic interface.
Gameplay wise, it occured to me that I would like to be able to drag the Aim Here mark as well...
Under rating threshold (hideshow)
Awesome game, managed to drag me in for the best of a week! Couple suggestions/comments:
- We could use some on-screen indication of a tower with low health.
- We could have some small indicator for the abilities recharge timers... its very tiresome to be constantly checking.
- We can swap abilities that are on cooldown, meaning I can cast a Drone, swap it to something else, then I have the drone and the new ability available. This defeats the purpose of the ability bar since I can cast them all at my pleasure. Either make it so the entire ability bar is displayed with a click, or make it so I cannot swap abilities that are on cooldown.
- There should be a faster way to earn gold for the more expensive upgrades. I didn't even bother getting the extra drones for my Thor since they where so expensive...
Under rating threshold (hideshow)
Need to had a UI that consistently shows the cooldown of a special. So i don't have to freaking pause the game to see...
Under rating threshold (hideshow)
Do the Gold Generators' properties stack? If I have five and they all have their Gold Medallion's fully upgraded, does that mean gold stays on the screen for 30 extra seconds? Same with Rarity...Is gold value increased by 25% with five fully upgraded Generators?
Under rating threshold (hideshow)
So far from what I have played of this game, it is really well done. I have enjoyed the game so far. The only real complain I have is not knowing when your unit is about to die. As Once you get a ton of units on the screen it is difficult to monitor all of them and having 5 or 6 just die instantly is bad. Other then that this is a great game and I plan to finish it in the future.
Under rating threshold (hideshow)
sorry for the double post but i would also like support turrets to be affected by range increases, they apear not to be
Under rating threshold (hideshow)
Keeping track of the what turrets are ant what aren't is a bit messy. If there was at the very least a list where all buildings are listed and it was possible to upgrade directly from there instead of clicking each turret individually.