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Comments for Enigmata: Stellar War

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PTpedroPT

Jul. 05, 2012

Under rating threshold (show) it is possible have 2 infinite fortress??

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(4)

vaevictis80

Jul. 04, 2012

Under rating threshold (show) So, little kid, there is an in-game achivement giving an upgrade point where you have to get 4 "Nice try" on a level......

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(4)

eatbabys

Jul. 04, 2012

Under rating threshold (show) warboy568 thats what the walls are for, you can rotate the ones you find, the long red ones.

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(4)

TheWalrusLord

Nov. 07, 2014

Under rating threshold (show) @thamaran rare units do have different rarities (ex: aries are less common than walls).

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(4)

sweetkid01

Sep. 28, 2014

Under rating threshold (show) Really weird... A Sanctum Beacon that has dealt damage.

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(4)

WeaverThree

Jul. 03, 2012

Under rating threshold (show) Can we just get a menu of all skills when we click? Since you can freely swap skills around and they keep cooling down and eveything, dragging skills around just becomes extra tedium when you're in a tough spot and want to use all your available skills.

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(4)

upperdelta

May. 15, 2013

Under rating threshold (show) ultra rares are so hard to get nowadays...

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(3)

Cloaked_Goliath

Jul. 02, 2012

Under rating threshold (show) 2 Dark Healers healing each other= Mega trolls.

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(4)

Tera_GX

Jun. 18, 2012

Under rating threshold (show) Suggestion: change the 0-9 hotkeys! Because of the unit cap, I don't think units are going to be placed often enough to warrant hotkeys; player-abilities on the other hand like the bomb are going to be used often and would benefit from hotkey shortcuts. Question: How am I supposed to tell what units can be upgraded to a new unit? So far the Aegis into Titan and Nova into Galaxy stand out, but surely there's more? Or is this feature still a work in progress? I also must add I really enjoy the music.

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(10)

Cali_TGOD

Jun. 30, 2012

Under rating threshold (show) It would of been cool to put the levels in sections, like have normal, hard, and insane as its own certain levels with 15 each or something like that. The only reason why I would of liked that is because of how much I have to replay levels. Maybe something to put into Enigmata III? It's a lot of work though so I would be fine with 15+.

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(4)

Ofdenson

Jun. 17, 2012

Under rating threshold (show) Option to turn off sound before the game starts is almost enough for me to give it four stars right off the bat.

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(10)

Dkoshi

Jun. 29, 2012

Under rating threshold (show) The Sanctum beacon, unfortunately, cannot receive range benefits from anything. However that's actually a good thing as the pellets that they spray out stay in a more concentrated area. Good for emergency mega heals!

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(4)

Xl1sk

Jun. 28, 2012

Under rating threshold (show) Do rare's drop more often on harder difficulties i.e more on Insane than Hard?

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(4)

SerjioGomez

Jun. 27, 2012

Under rating threshold (show) The unit bank is a tab on the left side of the screen. Took me a while to find it

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(4)

Anochecedor

Jun. 27, 2012

Under rating threshold (show) it would be nice if u could move some units or the base entirely at the same time

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(4)

EvilxxBunny

Jun. 27, 2012

Under rating threshold (show) somehow this wiped my game saves now i have to start all the way over and i dont even feel like playing anymore. because of it. >____<

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(4)

Eatmonster

Jun. 26, 2012

Under rating threshold (show) I have more upgrade points than I can spend : (

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(4)

Noobin8er

Jun. 24, 2012

Under rating threshold (show) A few tips for SW battles: (1. Use defensive units as distractions.) (2. Place ZAC Assimilators on the sidelines of the screen, so the fighters can be distractions. ) (3. Put most important damage units in the back.)

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(4)

Onoria

Jun. 24, 2012

Under rating threshold (show) Is there any way units could be sold for some part of their accumulated cost?

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(4)

StarlandAI

Jun. 24, 2012

Under rating threshold (show) Best game for me on Kongregate! 5 Stars and favourited. I love the idea on how towers upgrade by themselves and stay in your base each level. A few suggestions: An easy mode (Half points). It starts a normal, when every other game starts at easy. Ability to reset bonus points. Some guy told me he didnt like the free fion drones because they run straight into the boss, die and count as deaths. More bonus points options. When you have completed the game and got all of the achievements, there is still some left over upgrade points. I suggest when you have gotten all other bonuses, you can upgrade on how likely it is to get rare objects, like the upgrade in tech base. Graphics changing when a tower is upgraded. Would make the game look a load more cool and better. A hard Kongregate badge: They're all talk <--(Name). 30 points. Would attract more players and the name goes with one of the chat scenes between the base and Nikki. Like this if you agree :D

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(4)

MasterOfTyme

Jun. 24, 2012

Under rating threshold (show) I do wish this had a hard badge.

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(4)

oisnot

Jun. 23, 2012

Under rating threshold (show) Looks like Aries and Lightbringer can only get +20 range from other units? Anyone else experienced this? My Command base has +27 range and 59 total range. But my Aries/Lightbringer only has +20 range and 55 total range. Tesla units also have +27 range and 57 total range. Yes I checked. The Aries and 3 Lightbringers all are in range of the 5 Chargors and the 2 Zycon Storm.

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(4)

dtwnight

Jun. 23, 2012

Under rating threshold (show) "ERROR has occured (5023). I recomend you reload the game" I can't get past this message no matter how much I reload

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(4)

ryanscasino

Jun. 23, 2012

Under rating threshold (show) on the taunt enemies skill you spelled challenge wrong.

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(4)

johanpop

Jun. 23, 2012

Under rating threshold (show) asome game but needs a bigger unit limit

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(4)

Aamelron

Jun. 23, 2012

Under rating threshold (show) +5 for the fact that the first choice we had was to turn off or on sound

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(4)

Pedopear

Jun. 22, 2012

Under rating threshold (show) boss time killed -1 sec WTF

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(4)

spieler

Jun. 22, 2012

Under rating threshold (show) I love that game!!!

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(4)

Biggums426

Jun. 22, 2012

Under rating threshold (show) @samlap1 you can only get ridiculous on insane.

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(4)

kurdt

Jun. 22, 2012

Under rating threshold (show) 5) Allow the SW Battle to play against your own saves. Also restore a user's configuration to what it was before, like you do for the Infected Fion level. Also, it'd be nice if that actually had rewards for each battle apart from a little bit of score... even some gold based on the difference in ranks and time you beat them would be nice.

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(4)

dooku841

Jun. 22, 2012

Under rating threshold (show) EPIC GAME!!!

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(4)

woseshaman

Jun. 22, 2012

Under rating threshold (show) bug: if you delete a unit from unit bank it always counts as a loss even if it's at full health and it says it won't count as a loss

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(4)

jondojo

Jun. 21, 2012

Under rating threshold (show) Not sure if the bug is in the game or browser/flash but I keep losing saved games every couple of days.

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(4)

PanzerRecall

Aug. 16, 2016

Under rating threshold (show) Its weird why there is only sounds for ships exploding, upgrading and other background noise, there isnt any sound track or sound of the turrets firing

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(3)

mmmmm11214

Jul. 22, 2014

Under rating threshold (show) Chargors should increase the range of other chargors, and neg voiders.

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(4)

benm5

Jul. 29, 2015

Under rating threshold (show) I found that going on the first level and playing on hard and taunting is more profitable than Tesire on normal.

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(3)

Crosaith

Jun. 20, 2012

Under rating threshold (show) How about makin a wall that's immune to pierce attacks? Too many pierce spam bases in SW battle. *Cough Nyon Exist*

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(4)

jadegwatkin

Jun. 19, 2012

Under rating threshold (show) Whats the music?

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(4)

dinobeetle

Jun. 19, 2012

Under rating threshold (show) Best game ever

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(4)

joeywan2002

Jun. 19, 2012

Under rating threshold (show) Music/Sound on/off choice before the game loads... GENIUS!

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(4)

isk8bits

Jun. 19, 2012

Under rating threshold (show) 5/5 gameplay is awesome I actually had fun grinding to get stronger, but what really sold it for me is the dubstep it's done so perfectly on this game

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(4)

N7791

Jun. 19, 2012

Under rating threshold (show) Apart from the need of a "fully upgrade unit" button (towards endgame, manually upgrading new units to lvl 7 gest really, really tedious) and a visual indicator for units low on HP, thumbs up for the very clear, neat and beautiful graphic interface. Gameplay wise, it occured to me that I would like to be able to drag the Aim Here mark as well...

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(4)

magiKKell

Jun. 18, 2012

Under rating threshold (show) How am I supposed to get a ridiculous rating in units lost? Less than 0 is hardly possible.

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(4)

Arhurt

Jun. 18, 2012

Under rating threshold (show) Awesome game, managed to drag me in for the best of a week! Couple suggestions/comments: - We could use some on-screen indication of a tower with low health. - We could have some small indicator for the abilities recharge timers... its very tiresome to be constantly checking. - We can swap abilities that are on cooldown, meaning I can cast a Drone, swap it to something else, then I have the drone and the new ability available. This defeats the purpose of the ability bar since I can cast them all at my pleasure. Either make it so the entire ability bar is displayed with a click, or make it so I cannot swap abilities that are on cooldown. - There should be a faster way to earn gold for the more expensive upgrades. I didn't even bother getting the extra drones for my Thor since they where so expensive...

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(4)

BionicTuna7

Jun. 18, 2012

Under rating threshold (show) Need to had a UI that consistently shows the cooldown of a special. So i don't have to freaking pause the game to see...

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(4)

askhere

May. 31, 2012

Under rating threshold (show) Do the Gold Generators' properties stack? If I have five and they all have their Gold Medallion's fully upgraded, does that mean gold stays on the screen for 30 extra seconds? Same with Rarity...Is gold value increased by 25% with five fully upgraded Generators?

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(10)

jakeraymond555

Jun. 18, 2012

Under rating threshold (show) So far from what I have played of this game, it is really well done. I have enjoyed the game so far. The only real complain I have is not knowing when your unit is about to die. As Once you get a ton of units on the screen it is difficult to monitor all of them and having 5 or 6 just die instantly is bad. Other then that this is a great game and I plan to finish it in the future.

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(4)

andyman119

Jun. 18, 2012

Under rating threshold (show) sorry for the double post but i would also like support turrets to be affected by range increases, they apear not to be

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(4)

Rhioc

Jun. 18, 2012

Under rating threshold (show) Keeping track of the what turrets are ant what aren't is a bit messy. If there was at the very least a list where all buildings are listed and it was possible to upgrade directly from there instead of clicking each turret individually.

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(4)

poyerter

Jun. 17, 2012

Under rating threshold (show) does the gold generators gold medallion stack?

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(4)

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