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This game is such a boring slog.
Different map, same exact thing.
Slam archers, 1-2-3 LV 3 golems. Put speed to 4X, wait forever for map to auto-finish.
Everything else is rigid as hell. You get this many resources, you need that many. There are no events, problems, occurrences, just the pointless attacking of your towns so you can lose resources and make the game take even longer.
Why....is there an AP gauge? Why are there Action Points to begin with?
What does this mechanic add other than, you know...nothing?
Its sole purpose is to make enemies be able to attack you and make the game take longer . Baffling and annoying...
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More frustration: soldier tower below a path: the soldier will not reach fast enemies, soldier tower above the path: soldier will reach them; this is rather bad design
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I really like the idea and concept behind this game, also progression feels good. The only thing bothering me though is the awful targeting AI. If two big monsters hit two of my soldier towers, I can only hope that each tower targets a different monster. If not, one will simply walk by. Also, I wish archers would not waste their arrows on high-armored targets, if they can hit the less-armored ones.
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Tip for people who aren't really good at these types of games, like me: it's generally easier to spam cheap buildings in this game then it is to actually bother to upgrade them, until you hit a certain saturation point.
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Very cool! I thoroughly enjoyed this TD game. it has a nice balance between economy building and strategy. Hope to see another one in the near future!
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"Towers help protect your cities..." From what, exactly? Does this protection actually come up in the game, somehow, or is it just implied that towers do that because that's just what towers (and in fact all buildings with battlements, so the stronghold should as well...) do?
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50% of the comments are praising the game or telling the dev to improve of some aspects...the other 50%? "Imput wave button please!" Anyways 4/5, nice game. :)
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A possible idea for a sequel is to use a similar system as now but also have a demon army (or any other generic evil) try to take over towns and build they're buildings from the end of map, so as you move forward so does the enemy till you meet up,and when you do add an invasion mode, since it will be approximately mid-game when the armies meet it will add some more fun. Great Game! work on the AI and you'll have a real winner here!
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I'm torn when it comes to this game. On the one hand, it's quite interesting, but on the other, bad AI makes it frustrating. As others have mentioned, the melee units, who are meant to block the progress of invaders, will all attack one enemy within their range rather than split up and so block more enemies. The archers all pick on the heavily armoured enemy, rather than the ones they can hit thus allowing far more enemies to escape. I enjoy the system of guard houses and the range of the archers allows for clever support of archers and melee infantry, but the bad AI make it almost too frustrating to play at times. 3/5
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My soldiers are not doing what i want. For example, I have 4 posts around one point. 2 strong deamons atack. I want my men to atack 2:1 - 2:1. Instead, all 4 of mine bash 1 monster, while other runs past them. Arrghh!
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Playing demonrift td, recommended games....... demonrift td. I clicked it just to see if it took me to a different game :p
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If you're stuck replaying maps helps alot! Upgrade and maybe buy a few buildings in your citys. The tip with spamming archers and tors is useful. I didn't believe it at first but it works. Nice game!
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Great game. I like the combined empire and tower defense modules. The upgrade tree is well-made, too. However, I find this game difficult. I followed the advice to skip knights and spam tors and archers. I still lost. It's frustrating.
I would like to see a pause feature so I have time to study the map more. Also, make the game a little bit easier. It's too hard in the beginning of each battle.
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help: spam archers, one man one hut, no upgrades. don't waste time with knights. go straight from normal soldiers to tor. done. not the most analytical of TD, just spam and watch them die.
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My towns have been attacked how many time 20+ and I only won one battle... How can I fire the defenders...better; cut off their heads.
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The biggest problem of this game is the upgrade system. Upgrading only increases a buildings usefulness by 1 unit and is more expensive than simply adding a new building of same type nearby. With this, it is far more economical to just spam lv1 buildings in clusters rather than waste money upgrading individual towers.
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I find that most TD games are cut from the same cloth, but this is a very balanced and engaging game. And it's refreshing to see women as main characters, fighters, and in actual armor. What's more, I'm glad to see you avoided a pet peeve of mine. Most people slap breast pockets on armor without considering the stress that places on the sternum, but you cleverly avoided that problem. 5/5