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Comments for Bubbles 2

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Sega_Shaman

Jul. 03, 2011

Under rating threshold (show) "Wait, wait. Why is that mine there? This is all bubble mode. I even picked up another all-bubble before the first ran out! Shenanigans!"

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(8)

GrahamBits

Jul. 03, 2011

Under rating threshold (show) Not all powerups are good. You want to avoid speed. bouncy and agility once you get too big or you'll end up crashing into mines more often. Also, unless you're confident in your ability to adjust your eyes every few seconds, don't get Noir or Druggy. Destroying mines give you points, so crash into them when you're invincible and shoot at them when you're in minesweeper mode. Just watch those timers!

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(8)

DordDord

Aug. 16, 2019

Under rating threshold (show) "powerups"

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(11)

Darches

Aug. 30, 2019

Under rating threshold (show) Thanks Ashchaya! The game is not garbage like others say, it's just backwards. This whole time I thought I was supposed to grow big like in Fishy.

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(7)

n4zarh

Dec. 28, 2011

Under rating threshold (show) Tried to get 1938 for about a 2 weeks. Threw it away. Now I turned it on once and got ~2200.

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(7)

jrm115

Aug. 18, 2011

Under rating threshold (show) 1806. breath in, breathe out, fix monitor, breath in, breath out

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(7)

GuitarGod132

Jul. 03, 2011

Under rating threshold (show) Wtf?!?! 386 points and there was a line of mines somewhat like this across the screen ***************************************** no way to dodge it, learn how to code better.

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(7)

jllum888

Sep. 30, 2020

Under rating threshold (show) Speed feels more like a downgrade than an upgrade. It makes it so much easier to pop because it's too fast.

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(5)

AbdullahGhani

Jul. 03, 2011

Under rating threshold (show) 1938 is impossibly Hard!!! it should be 1000 not 1938!!! is that the developer birth date or just some event that took place on that date(1938)????? or some battle you lost and want to take revenge for that??? WTH!!!

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(17)

Darklordlucas

Aug. 16, 2019

Under rating threshold (show) It's not terrible, but you start with a minute of basically chasing small dots without any real danger and then you're left to the RNG to get the right bonuses at the right time. I could be wrong but i'm pretty sure that the way those mines fall considering the size you get at around 1000 means you basically need pure luck for half of the hard badge.

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(4)

Atomslaya

Aug. 16, 2019

Under rating threshold (show) Stuttering graphics and sluggish controls make this a game you really should put no time in. The idea is ok, execution is severely lacking though.

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(4)

kiwiburd

Aug. 15, 2019

Under rating threshold (show) i enjoy bullet hell. I really do. but this offers nothing new to the table - are the controls better than most free games - given the water motif - yes! beautiful controls but that doesnt excuse a bland game design even having a smigdgen of story, it doesnt even have to matter, just for someone to tell me *why* im doing this is all i need

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(4)

ScruffytheJanitr

Jul. 03, 2011

Under rating threshold (show) After a minute or two you should be able to stop playing and then it will just tell you five minutes later if you got the achievement or not... If I'm not involved in this decision at all then why the hell would I have to be here for it?

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(31)

Wanarax

Feb. 26, 2012

Under rating threshold (show) there should be another easy, fun, achivment: combos of special bubbles. Like agility+bullet time= matrix, invincibilty+ agility=super man, repel+double gravity=Lucky, and so on... would be fun :)

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(6)

darkjova

Jul. 03, 2011

Under rating threshold (show) for the hard badge, best is to grow as fast as possible from the start on because the number of mines that will be in play seems dependent on time and not on your own size, moreover the bigger you are the bigger bubbles will come and they give more points

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(6)

LonelyLimeHunter

Jul. 03, 2011

Under rating threshold (show) Bullet time would make more sense if it didnt slow YOU down too...

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(6)

Pkmn337

Jul. 03, 2011

Under rating threshold (show) If you get invincibility, try ramming into mines as much as you can, they also give ponts.

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(6)

Century22

Jul. 03, 2011

Under rating threshold (show) All games that have Keyboard controls should have Keyboard menu controls! Examples are: Pause, reset, continue, Start, Menu, and Quit.

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(6)

r3xm0rt1s

Jul. 03, 2011

Under rating threshold (show) Nah, why bother...it's a pure luck game.

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(6)

kome360

Jul. 03, 2011

Under rating threshold (show) STICKY STICKY KEYS!

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(6)

MegaMonz

Sep. 24, 2010

Under rating threshold (show) 1/5 Clean luck no skills is needed... I got the 1938 points by just have the ball in the middle because there's missing a PAUSE button.. So seriously make a game which isn't clean luck and it might get a higher score, to bad i can't vote 0/5 ...

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(6)

harmless

Jul. 03, 2011

Under rating threshold (show) A luck-based game that requires high precision movements but provides floaty controls. You need power-ups to survive with a large bubble, yet the game can hand out power-downs instead. The whole package is a big "F you!" to the player. Whoever is in charge of badge-of-the-day: stop pouring crack on your breakfast cereal.

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(15)

roobster111

Jul. 22, 2010

Under rating threshold (show) at first i thought this is easty but then when i got to 800 i realised how big i got and how many mines there were and i was like ooooo-

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(125)

Gomo_Psivarh

Jul. 03, 2011

Under rating threshold (show) Those powerups are bullshit... could you give me something that can shrink my bubble?

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(54)

Charon81

Jul. 03, 2011

Under rating threshold (show) This game is too dependent on luck...I can understand that it's always a factor, but this is just too much.

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(22)

Vizuna

Jul. 03, 2011

Under rating threshold (show) There is a foolproof method to get the hard badge. Ignore all powerups except the minesweeper powerup and the invincible powerup. Collect those and destroy the mines which will give you points. You get more points by ramming into the mines. Killing mines does not increase your size, which means that you can evade incoming mines easily. Keep this up and eventually you'll hit the 1938 mark.

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(28)

principepersia

Jul. 03, 2011

Under rating threshold (show) Won the hard badge? You should play on lottery

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(14)

munglay

Jul. 03, 2011

Under rating threshold (show) Way too luck based. Most of the "powerups" do more harm than good.

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(14)

scubaskibum

Jul. 14, 2013

Under rating threshold (show) There's a misspelling in the "Trippin Bubbles" badge description. It says "No whining"- It should read "No winning".

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(13)

Maik50

Mar. 01, 2011

Under rating threshold (show) Hard badge sure requires some luck

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(13)

Hatchman213

Jul. 03, 2011

Under rating threshold (show) easy 5 point badge, very hard 30 point badge. I'm gonna be happy with my five points and leave that hard badge to the big boys

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(19)

wastoutherobot1

Aug. 12, 2018

Under rating threshold (show) To get the hard badge hit the mines when you can destroy them. Make sure to + this comment.

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(5)

MarzZee

Mar. 09, 2013

Under rating threshold (show) Developer, mouse control would be a good idea for those (including myself) who have difficulties using keyboards, pressing "this way" when I am actually seeing for it to go "that way" is a pain and a half on a keyboard,- perhaps a thoughtful consideration? Thank you for your time!! -Marz

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(5)

nibleggi

Jan. 30, 2019

Under rating threshold (show) "agility" why does it make me less agile?? Faster maybe, but not agile...

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(5)

BLYXX

Jan. 01, 2012

Under rating threshold (show) grr... speed mode sucks.

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(5)

belnumcree

Dec. 13, 2011

Under rating threshold (show) Alright, I need 1938..... play play play.... Alright 1600, 1700, 1800, keep going, great there's a group of bubbles that should put me up over 1938..... *pop* 1846 noooooooooooooooooooooooooooo

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(5)

Thepenguinking2

Nov. 19, 2011

Under rating threshold (show) whats the point of noir and bouncy and druggy?

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(5)

S1L3NoZ

Jul. 03, 2011

Under rating threshold (show) I hate those kind of game mixing skills with luck... You either get lucky and catch the right power ups at the right moment.... Or keep trying until you get the lucky strike... Poor

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(5)

Saboku

Jul. 03, 2011

Under rating threshold (show) now my bubble seems to self explode whenever it gets too large, just by looking at a mine...

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(5)

Crispon500

Jul. 03, 2011

Under rating threshold (show) curse you speed bubble for crushing my dreams when i reached 1000

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(5)

Pengarr

Jul. 03, 2011

Under rating threshold (show) There are a lot of things I like about it. Power-ups are fun and creative, the music is great, and the shifts in music are a clever way to signal you about what power-ups are active. That said, luck does play too large a role in the game. When you're a third of the screen's width, there is literally nothing to do but cross your fingers. Part of what makes games fun is their direct correlation between effort and reward. A game where you can't affect the outcome isn't fun. It's frustrating. There's no reason to invest time in something that can randomly screw you over at any moment. Tetris involves some luck. But you can still take that luck and influence the outcome. Poker's the same way. You can't control the cards you're dealt, but you CAN make decisions about your hand. Luck is involved, but you can still take action. That's part of what makes a game fun. The odds can be bad, but they should never insurmountable, and when you put in time and effort, that should be rewarded.

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(5)

gameseeker15

Jul. 03, 2011

Under rating threshold (show) Too much luck required. Facing waaaay to many impossible to escape scenarios.

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(5)

MrLazyEyes

Jul. 03, 2011

Under rating threshold (show) There should be a "half the size" power-up

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(5)

thesurviver

Jul. 03, 2011

Under rating threshold (show) hit a score of 685 next thing i know a WALL of bombs drops in with no way around it.... how the hell

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(5)

Essad

Jul. 03, 2011

Under rating threshold (show) Adding onto my other comment, if you're going to add a delay between when the mines actually start disappearing during the bubbles only, make it so there's a delay in when they return. I still got a mine even when my power-up was nearly over. Also, for the shooter, when the power-up is gone, I think that the shots shouldn't just disappear instantly but should continue until they hit something/fly off the screen. Lastly, it may be better to (slightly) change the length of the power-ups (good/bad) while in bullet-time because it doesn't seem worth it sometimes to have to wait for the bubbles to slowly come while you're wasting a power-up. It might be better to have it only work in ultimate since it'll give more incentive to pick it up.

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(5)

oroike

Jul. 03, 2011

Under rating threshold (show) It really bothers me when I can play a game 100 times or 200 times and the skill I gain from it has NO bearing on my ability to play it. I have learned what powerups are good and which are harmful, I have a strategy for what part of the screen I sit on as the game progresses. but it all means absolutely nothing.In the end, my score has NOTHING to do with the buttons I press on my keyboard.

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(5)

CDArena

Jul. 03, 2011

Under rating threshold (show) Huge luck factor here. Some keys to a nice score: get the star-trek looking gun thingy early, and rack up kills. Avoid regular bubbles at the start (Easier to manuever when small). Bullet time = good. Speed = bad. Invincible = good (duh). Bouncy = bad for manuevering. When you have a decent score built up from the gun, try to get as fat as possible and hold out as long as possible. Unfortunately, there is a HUGE luck factor involved, which makes the hard badge an exercise in frustration.

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(5)

1sttperson

Jul. 03, 2011

Under rating threshold (show) best combo=speed+bubbles only+bubble magnet

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(5)

MrPigilay

Mar. 16, 2011

Under rating threshold (show) Druggy + Super Bullet Time = High

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(5)

Techwarrior

Aug. 22, 2010

Under rating threshold (show) Definitely all down to luck for this game. After 1000 if you don't hit all bubbles for invincibility you lose instantly.

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(5)

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