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i dont know why the empire doesnt hire these guys instead of those stormtroopers, theyre resourceful, they know how to fix things (engineers), they NEVER MISS A SINGLE SHOT. And there seems to be infinite amounts of them.
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Both fun and frustrating as hell. There needs to be a save or speed up feature so people don't have to go through the entire beginning of levels every try to get 3 stars.
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I played this game almost a week after it came out and LOVED IT of course I eventually forgot about it and... here I am more than 3.5 years later and it is still an amazing game. Thank you Nicotuason.
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And as an added precaution, after we escaped, we destroyed the planet so no one would have to suffer our tragic fate…
…what? Their idea of an improvised weapon has the word implosion in it. I’ll bet their idea of heavy artillery is the death star.
And also, that would have been an epic ending.
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ok, so finaly got 3 gold stars on all 5 days. day 3 is the hardest by fare. if you dont get the first 4 pyromaniacs placed just right your screwed be4 wave 11.
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Maybe it would be cool to have a sequel whereby instead of defending a starship wreck, you have to establish a colony and grow and expand it, as well as defend it from hostile aliens.
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I like the premise of this game, but the inability to turn to your left at an approaching enemy kills some of the fun factor.
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I would suggest, along with possible upgrades for units, maybe ranks for each unit. like the more they kill the higher rank they get and the more damage and range they have
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Tip for first two days on the hard setting: Nail Gunners are your friends! Only use Nail Gunners on these two levels. To start, space your men evenly across the play field, making sure their field of fire covers as much as possible. There WILL be some overlapping of fire, but this is good, the aliens are hard to kill and will take several shots each to take down. As you get the money to place more troops, place them as you see fit. I ended up with a Nail Gunner every two spaces in the front row, with 'backup' Nail Gunners behind every second or third one by the final wave. This is a guaranteed tactic for winning the first two days on any setting, I haven't lost using it yet. Good Luck.
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Commander "Fire at will!" Gun troop "Commander it's eating my leg do I shoot it?" Commander "No only shoot what's in front of you!" Gun troop "Ok."
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Alien Leader: "lets go all head on against the front of the base!" Runner: "why dont we attack from behind, where theres no defenses?" Alien Leader: "because we don't want to cheat yknow?"
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Who knew that flares, gasoline, and metal nails that are launched from gun-like devices are effective against bloodthirsty aliens?
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sorry this is kind of unrelated, but did anyone notice the period at the end of the description of the second hard badge is a link? :/
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These engineers trapped here are more like the marines, or sharpshooters lol. They never miss, might as well be pro snipers.
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throwing together space craft parts to create weapons in order to destroy flesh hungry alien bugs and infected allies... just another day as an engineer
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so men, we're on an alien planet and we will attack the aliens scouts and we don't know if they are hostile but we'll shoot at them. we'll build guns out of resources we get from the aliens bodies. also remember that the protecting the ship is our number one priority so if one gets past you DO NOT TURN AROUND AND SHOOT AT IT. also remember that there is safety in numbers so if one comes at you and you can kill it and it will definately kill you, do not dodge it
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finally 15 gold stars.
Level3 was difficult till i got 5 FT, then just add flares. No nailgunners
Level5 - first all invest in flares, then on wave with infected and hunters (wave11) add 3 FT to cover the line and a couple of implouders. Then extend to 5 FT, 4 implouders and then add beamcutters.
At final wave i had about 20 flares, 7 FT, 7 implouders, 5 beamcutters - no casualties.
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When this thing gets a sequel I will be the happiest human being alive. The layout of the battlefield is so incredibly refreshing, it won me over instantly. Plus the keyboard can be handled pretty effectively with one hand, which just makes me even happier.
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the game is really cool, but how about upgrading units depending on their kills?
the could get better by themselfs without paying for an upgrade, maybe better range, faster fire rate, damage... just a slight increase