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Actually, an Undo Placement button could be implemented by resetting all the balls currently in play, meaning that they would all be removed from the stage and the "shooting" would start over. I see that in many cases this won't work (when the previous balls' positions are needed because, eg, they were reflected to just hit a button and then the circuit changes - situations like lvl 8 or 10) but still would be better than having no option at all.
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I have to say, the sound design for this is amazing too. The way every particle impact works seamlessly into the music when the solution has been found...it's brilliant.
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Reminder to those stuck on level 13. The balls can go through the light that other color balls can't. Once you think it through, level 13+14 become trivial.
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This is a great game! I love how rhythm plays so much of a part in solving the levels... I would suggest being able to move the mirrors around once you put them down so you can mess with the way the balls bounce to find the solution rather than resetting the whole thing if you make one mistake.
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seems like a very cool game, gotta say though feels like the difficulty curve takes a jump off a cliff on level 5 xD might just be me but i found 4 resonable then 5 seems impossible, looking for a clue for 5 now :P
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The difficulty curve is completely messed up in this game. Level 5 was the most difficult one for me. To all those wondering how to solve it here is how you do it: Let the ball go UP then RIGHT and in the SECOND ROW DOWN, then after the blue button is pressed make the ball go LEFT right above the button. Then make the ball go UP in the MIDDLE ROW. Finally place your remaining bar in front of the exit.
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Honestly, it's kind of difficult for me to tell the brown and the red apart so I find the later levels difficult because I have to determine which gates are safe and which aren't through trial and error. If the colors were more distinct, like red and blue or something, it woud make the game much more playable for someone like me.
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Fairly easy, but fun. The coloured lasers in later levels made things actually easier, since you always knew which role each of the balls had to fulfil.
@ magiamma: SPOILERS: in level 9, send the balls clockwise and let them crash into the gate. Once enough balls are in play, use your last tile to activate the button.
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wow. one of these games that didnt make me google a walkthrough...not sure if that's good on my part or bad on their part.
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Fun game I would like to see more, it is very refined and very well done but it is over so fast leaving us wanting more content and more levels. 4/5
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this.. this is just genius. as a musician-gamer you have made me very happy indeed ^^
(also, having played all the entries, i actually honestly think this one should've won just for being i think the only entry where music was a very integral part of the game without feeling like it had been tacked on for tacking-ons sake. for example how everything fits to the beat so perfectly, oh my goodness i just cannot believe how genius this game is!)
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The complete game feels like a tutorial. The puzzles are all pretty straight forward, or you just try one option only to learn you should have tried the other one (like going down instead of up at level 5 or not using the second wall in level 10). SO: more levels and more difficulty is needed. And like Calebjames2 mentioned: I too was hoping for number hotkeys. And as ggatti says: sandbox mode for trying and sharing your own levels and musical beats.
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I loved that we have to consider the timing for putting the mirrors in. The concept of playing a note when the balls crashes is extraordinary. Sequel!!!
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I think it'd be nice if you could click once to start dragging the reflectors and click again to place it or cancel selection; apart from that i look forward to harder levels with multiple balls perhaps using some of the looping techniques you had the players learn and use for the earlier levels with the multiple balls. Twas fun =)