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Just wanted to let you know that somebody is copying your game to the tee.
http://www.programyourrobot.com/ just thought I'd let you know
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Complex and challenging, but it has a great design. Although I agree with alexnobody, it's still really fun to work out the steps of the level. (:
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I found this to be a really neat game. I enjoyed giving the robot commands and it was very satisfying when I got a solution correct. I must admit I got stuck on level two of Recursion. Thank you for making this game and I look forward to seeing more of your games.
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How does the score count down, i.e. what is it counting exactly? It would be nice to know so that I can determine how best to maximise (or minimise) my score.
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@Francarf @Shicoco... So basically, the only reason you're rating down this game is because you can't go through it without a walkthrough? Sorry, but you guys are just sad...
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The UI is frustrating and there needs to be a way to save so I can come back to it later. Other useful things would include a smidge more debugger capability: pause and step (instead of just "run" and "break") would help a *lot*.
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these games aim at finding the solution that involves the minimal amount of programmer input, regardless of how many actions are wasted. If it accurately models the approach by programmers then this explains why so many programs and operating systems are riddled with memory leaks, and take so god awfully long to get anything done.
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Have only had time now to play through the basics. Must say, compared to LightBot1, I like the UI where you can click a function and then a command to be written into it.
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Having worked as a computer programmer for the last 15 years or so I should really hate this, but it is strangley fun and not a little satisfying to see that little guy pooter around. If only writing real computer programmes was this easy, or fun ! I agree with "internet handle" if there is a score one really needs to know how it works so one can try to maximise it, or else why have a score at all?
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I liked the game, but like vlasec said, I don't like that I'm forced to write such fugly code. Also, those are not functions, they are subroutines.
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Great game! Have you considered Xbox Live Arcade? Include some of the suggestions in the highest rated comments, and expand the content into a longer game, and I would gladly pay money for something like this.
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@felipescado: The "if" conditional is not explained well by the tutorial. It only works if the robot is that color. Not necessarily the square he stands on. You change the color of the robot by lighting when you are on a colored square.
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The arrows buttons are actually Clockwise and Anticlockwise from the bot point of view, instead of Right or Left. With this in mind is hard to confuse them
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It is really interesting from a programmer's point of view. The conditional execution kind of reminds me of a feature of the ARM instruction set (every instruction is conditional).
The one thing I would suggest though is adding some debugger functionality. Say breakpoints or a step option so we can see what is going wrong.
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Everyone, really, read the description: "FOR THE HARD BADGE: SCORE COUNTS DOWNWARDS WITH EVERY LEVEL YOU BEAT." It cannot be more clear than that.
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It's not turning left and right, it's turning clockwise and anticlockwise. That said, the symbols for turning are counterintuitive. Anyone having trouble, look for the ? button, it explains everything.
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FOR THOS WITH TURNING PROBLEMS
the left turn button turns the robot to ITS rights, and the right turn button to ITS left.
minds that its from the robot's perspective
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I think that the reason most people find the turning arrows counter-intuitive is because each arrow starts at the top and begins at the bottom, showing the way someone would turn if they were positioned across from the player and looking towards the player. If you drew the arrows starting from the bottom and ending at the top, you probably wouldn't get so many complaints. I don't know if I was clear enough, it's hard to convey a shape without drawing it :/
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If the game doesn't load in Ruffle, use this SWF file: supernova://play?swfurl=https://chat.kongregate.com/gamez/0008/3984/live/Lightbot2.0Kong.swf?kongregate_game_version=1364428095 (Just copy and paste the link into the URL bar and press Enter or Return to start playing!)
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I like light bot 1.0 better. In light bot 1.0, you could clear most levels without useless moves, while in light bot 2.0 it seems that most levels have useless moves that can't be eliminated.
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@tru3canadian You don't. You're playing it. Main mode is basic-expert. Below that is submitting your score for main mode.
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Interface needs work. How about drag commands rather than click-click. Need to be able to insert, or move more than one command at a time. And for the love of Gods put the turn right on the right, and the left on the left!!!! 4/5
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I agree with the L and R turn buttons, but you should also be aware that in some other languages, L and R aren't the initials for their Left and Right, such as "Izquierda" and "Derecha"