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This game suffers from the same problem as Bubble Tanks--you don't see half the action. Most of the time you are going around in circles shooting at things you don't see.
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What is the point of such close-ranged seeker missiles? You don't need intelligent rocket guidance when you can hit the enemy ship by throwing rocks out your spaceship's airlock.
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Solid engineering and smooth gameplay, but lacks gameplay depth. The ships are all very similar in terms of how they're used. (The only exception is the sniper and the flamethrower.) In other words, the hardest levels are not that much different than the easier levels. That could be improved. Small nuances are great, like the ship timers that show their weapon cycles, but it's information the player doesn't really need. I'd love to see another version with more variety or, at least, some static objects or things to make the fields more fun. The ships lack variety as well, and maybe movement speed could be another factor. I'd like to see variety in the field drops too... temporary charge-ups and such. It's a classic game format and seems like it deserves classic game treatment, (i.e., upgrades, item and power-up drops, "scrap" and "coin" commodities, and so on.)
It's true we went more for simple classic fun than something truly innovative. That's what I enjoy about top down shooters. But those are some really good ideas and we'll keep them in mind moving forward!
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This applies to more than just this game, but in games like this, you never want to NOT be shooting, so having to hold down the button is just unneeded strain on your finger.
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I found having the "currency" floating at you at the same time as the missiles made it quite difficult considering your field of view.
This is the biggest complaint and I think we could have done more there if we had the funding. As I mentioned elsewhere, we need your 5's and to increase the rating to make a sequel more likely, where we could make those kinds of improvements. Originally we kept it simple because we wanted to make it that way, we wanted the focus to be on trying new styles of ships and blowing stuff up in new ways.
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I am quite impressed that each ship is a different style of play rather than simply an upgrade of more of the same - it is very hard to balance something like that. The banter between characters is amusing. and I would like to see more of it. The art for the ships is excellent, with each species being unique, and detailed animation of where the turrets are pointing quite helpful. I have two complaints, however. First of all, it does get a little repetitive after a while - things like power ups, altering the area, or adding player allies would help. Secondly, some of the larger enemy ships have simply far too many hit points or too much resistance, and it isn't fun to just keep pumping machine gun bullets into the same target for so long. Perhaps you could offer the player's a ship designed to fight capitals with fairly weak fighter defense, but a powerful torpedo launcher, or a reflect shield to double damage output by using the enemy's own weapons against them.
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Good, but NEEDS parts from BT series, like custom ships,custom waeponry slots, speed changes with ships, MORE description in shop.
Though, 4/5
The best way for us to make huge changes to the game like that is to make a sequel so we can get the money to fund it. We need your 5's so sponsors will be interested in funding a sequel!
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I love the attitude, graphic style, and even the music (which I'd probably hate in a different context, but fits perfectly here). However, the difficulty curve relative to your ability to upgrade your ship made the grind unbearable for me halfway through. And, as others have noted, your field of vision is so tiny that you never even see half your enemies before you've destroyed them.
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Actually, I see the game has recently been updated. I need to amend my prior statement: The game now virtually REQUIRES you use the BT tactic of running around the outer edge shooting in; by the time you reach halfway into the game, it punishes any other tactic too harshly for it to be feasible. Which, sadly, makes it even MORE tedious. 1/5
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Huh. the electric ship can physically shove other ships out of the map where they can't attack you anymore. Of course, you can't attack them until they move back in, but it does make some of the capital ship heavy missions WAY easier.
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I know it's based on the bubble tanks engine, but I would like some deviation from the circular battlefield- some cover would be nice, be they asteroids, planets etc which could absorb some shots.
other than that, it's pretty good. upgradeable weapons would be nice for the inifinite mode, something to use the scrap metal towards after buying all ships.
and in infinite mode, i think a combined shock and awe and crusher would do really well- push the cap ships out of the battlefield, finish off everything else, then shock the cap ships so they stay out of the battlefield and hit them with your seekers. at the moment i'm still switching between the two
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Nice game but waaaay too repetitive. Bomes boring very fast. Same enemies, same comments. Anyway, the gameplay is pretty good.
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Developers should be strongly discouraged for asking for their game to be rated a 5 for reasons other than gameplay. We all understand that there are "real world" constraints on development, but sympathy is not what the rating system is about. Better game == better rating.
I guess I should clarify. What we are requesting is that players not hold ratings ransom, in other words give low ratings until their requested feature is implemented. ie. "I would have given you 4/5 but right now 1/5 until you add flying pony guns!"That's what we are trying to discourage as it won't allow us to add flying pony guns, it just tears the game down- it's not proactive. If you think the game is a rated something else on it's merits, by all means rate away.
All that said, I don't know why it matters. It's not like we are creating multiple accounts or cheating or anything. We can't make anyone vote 5 (my mind control powers are still n00b). Nobody gets up in arms when the contestants on American Idol say "vote for me!" We put in a ton of work into this project, we aren't looking for sympathy, we're only saying "vote for us!"
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it's kinda funny that people talk like they are trying to be nice and encouraging to a first-time developer when leaving advice for HeroInteractive games. these guys have a pretty good idea of what makes a game addictive but seem to know almost nothing about how to code one...though it is kinda hard to tell intentional disfunction from incompetence so the only reason I'm sure they don't know what they are doing is the rampant memory leaks.
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Giant middle finger to all the shielded enemies. Extra ****s for when their generators spawn within said shields. Good game though
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If its impossible to miss the scrap WHY IS IT ANIMATED. Why not just add it to a stockpile so it doesn't confuse you when dodging commences.
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Fully agreed with myrddenx. If I'm going to rate a game, I intend to rate it by the merits by which it has already demonstrated, NOT for whatever potential a future game might have. I simply don't buy that you didn't have the funding to make more elaborate features. My team's been pumping out material for games for years now without a bloody dime of compensation.
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i don't like having to hold down space and the mouse button while steering. auto-attack seems to make sense. is there ever a time when you don't want to be shooting outta both ends?
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It was OK, but I got annoyed that the game kept asking me to shill it to my friends on facebook. I hate people who do that.
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How to beat this game in three easy steps:
Step 1: Save up 3500 Scrap.
Step 2: Buy Bullet Storm
Step 3: Circle strafe and scream "WAAARGH!" for 2 hours. More dakka indeed,
The game isn't just about "beating" it, it's about doing it in the way you like best. If that's your approach, go for it. I personally enjoy trying the different ships and stomping them in each of the different ways.
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i liked this game, i did. but it gets far to repetative. i liked that it felt like bubble tanks. and to the developer, next time, just add a sandbox mode and upgrades. that would greatly increase the game. all that said, 5/5
Noted! Thanks for the 5, that's what we need. If we can get the game a decent enough rating, we may be able to do a sequel and get a much better upgrade system in place.
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If you're having problem with the last level use the "Shock and Awe" to push the motherships outside the ring then let 'em in one at a time. They will not be able to hit you with their "energy ball of doom" nor use shields while partially outside of the ring. GL :)
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I give this game a 3/5. Old concept, which is fine but it needs more features to be original. I have given it a 3 and not a 5 as requested, because 3 is a fair rating. To give it more would be to insult other games' efforts that I have given a 5 to.
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I can't judge a game by features it doesn't have. As much as the developer would like me to give the game a 5/5 because it MIGHT have weapon upgrades and other standard features in the future I have to rate a game based on what I get to actually play. After all, how can I assume that those additional features won't LOWER my rating because they were done poorly? As it stands the game is too repetitive and the screen size is waaaay too small, which makes it hard for me to track enemies and dodge their bullets. The frenetic pace is ok, but the small screen makes this a sadface experience.
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This is just a reincarnation of Bubble Tanks, which means holding down the mouse button. And going around in circles. Rather repetitive, but killing hordes of enemies never gets old.
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How to dodge many shots, thanks to enhanced aim: Mash two opposing directions. (AD, WS, etc). The enemies fire to either side of you, "anticipating" you continuing to move in that direction.
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This is a totally awesome game, and I love the BT arena map, but we need more things and stuff and things. One crazy suggestion for #2 would be to have like 10x more ships to play as, and each of those ships has a Usage-Experience bar. All of the ships would be separated into several tiers, and to unlock the tiers containing better ships you have to have a certain number of ships at a certain level. It would still keep it simple, but it would force the player to use different gameplay strategies. Of course, you should add like a billion more levels, just so grinding doesn't become much of an issue. Also, field objects would be pretty great. I don't think you should add random power-ups, though. Those always unbalanced most games, in my opinion.
Anyways, fantastic game. =D
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Okay HeroInteractive, here's the deal: I give you a 5/5 rating, because this is a genuinely fun game, and in return, if you ever do make a sequel, you REMOVE THE BATTLE TAUNTS. All of them. Seriously. I'm fine with the pre-battle dialogue, but when our 'heroine' screams "You didn't even dent my ship!" for the hundredth time, it makes me want the Chosen to blow her up. Until they make the same bloody comment about humans dying in a vacuum, then I can go right back to killing them.
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How to Tell Your Weaponry is Obsolete, lesson 12: the pathetic human ship can fly faster than the projectiles you shoot at it.
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The Demo Man would be a ton more fun to use if it's weapons were swapped around, so the rockets are the primary and the mines secondary.
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I had no problems with the difficulty, the game was a bit laggy which made the gameplay feel a bit tedious by the time you got about half way through. The big kicker though, is that you don't even get an ending since the last level is an infinite level? Maybe it would have been predictable but your MacGuffin could have turned out to be something like a soda bottle or a teddy bear, but no, you get nothing. So the game loses stars. 2/5