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Comments for Castle Wars 2

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anakin2177

Aug. 25, 2010

Under rating threshold (show) So I'm doing well, I actually think I have a chance of winning, and then the enemy uses Sacrifice Builder, Sacrifice Recruit, Sacrifice Mage, and Curse, one right after the other. Hard mode gives an unfair advantage to the opponent, but thats how most strategy games work on harder difficulties: the enemy has more power, but you've got a brain, so you can beat him. This game, however, makes sure the battles are completely luck-based. Got a wall? The enemy uses a trojan horse. Got good resources? The enemy annihilates your builders, mages, and recruits. Needing the right strategy and a bit of luck is one thing; having to redo a level 30+ times because there is no possible strategy and it is all luck-based is something else entirely.

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(14)

BlazeASCE

Aug. 25, 2010

Under rating threshold (show) I have got the medium badge and not a single person I played against quit. I guess I am lucky?

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(3)

ShadowXX6

Aug. 25, 2010

Under rating threshold (show) GOD YES! I LOVE DISCARDING 5 TIMES IN A ROW! WHAT A FUN STRATEGY!

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(2)

hiperson134

Aug. 25, 2010

Under rating threshold (show) Greg, didn't you learn from the last Castle Wars? that get 5 wins in multiplayer one. You know, the one that was near impossible because everyone would quit when you were about to win?

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(4)

Quixzambundu

Aug. 25, 2010

Under rating threshold (show) There was an earthquake the other day - a so called "local earthquake". My house is fine but the fence is in ruin.

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(14)

SophusAJ

Aug. 25, 2010

Under rating threshold (show) The thing I don't understand, is why people would quit a game before it being done, you get 1 point if you lose. So it's a win/win situation either way.

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(2)

charizard300

Aug. 25, 2010

Under rating threshold (show) If they made your opponent quitting in multiplayer a win, then it would be exploited WAAAAAY too easily. Make it so that the cpu takes over when someone quits.

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(2)

Tricey

Aug. 25, 2010

Under rating threshold (show) Why is the resource bar no longer colour coded? a step backwards surely?

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(1)

Level83error

Aug. 25, 2010

Under rating threshold (show) is it just me, or is the music taken from Seven Kingdoms?

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(-2)

natethegreat832

Aug. 25, 2010

Under rating threshold (show) This game fails hard.

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(0)

edmond1234

Aug. 25, 2010

Under rating threshold (show)

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(-3)

m00nshine

Aug. 25, 2010

Under rating threshold (show) Why are single player decks not compatible with multiplayer decks? I find it extremely frustrating that I have to remake a deck just because I'm switching to multiplayer mode.

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(0)

m0rkeulv

Aug. 25, 2010

Under rating threshold (show) storey is spelled correctly, look it up in a dictionary if you want :P

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(-1)

TehAvocado

Aug. 25, 2010

Under rating threshold (show)

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(-4)

karlwithak

Aug. 25, 2010

Under rating threshold (show)

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(-4)

narutogar

Aug. 25, 2010

Under rating threshold (show) heres a tip to win in mp without them quitting: win with double power and then earthquake, does over 50 damage

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(-1)

nowdoitsomemore

Aug. 25, 2010

Under rating threshold (show)

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(-10)

lightmoon

Aug. 25, 2010

Under rating threshold (show) Great game. Strange getting use to the new look. I like most of the new variety of cards, the improved graphics, and the deck manager. A definite improvement. I truly enjoyed the game. 5/5.

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(5)

Lancer873

Aug. 25, 2010

Under rating threshold (show) Here's a few tips for the last enemy on hard: Remove all damage cards except for trojan horse, wain, ambush, and archer. Put all of those at 5 except archer, which can be 3 or 4. He'll have a huge wall after a few turns, so the direct damage cards will be pointless, but keep archer in to get rid of magic shields. Recruit, mage, and builder, aand all of the add material cards should be at 5. I'd advise having all remove material cards set at 0 since he usually has a huge stockpile anyways. Have 4 or 5 magic weapons cards in for obvious reasons. The rest of the stuff is up to you, though I'd advise not having too many building cards (despite the fact that I ended up winning by getting to 100 my first time, but that was because I hadn't set up my cards as much as I would've liked to.) Start by focusing on getting production up, using the add material cards to pay for production cards. Then try to use trojan horse with magic weapons on him, and finish him off with the other attack cards.

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(67)

Siphor

Aug. 25, 2010

Under rating threshold (show) an only attack deck worked fine for the badges

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(3)

Hobelbruder

Aug. 25, 2010

Under rating threshold (show) I beaten the campaign in all difficulties, but am still missing a card oO It's the last one in the deck builder...

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(2)

Neptune2

Aug. 25, 2010

Under rating threshold (show) multiplayer wins was much easier than it was for the original game, i had less problems with people disconnecting this time

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(3)

Ammutseba

Aug. 25, 2010

Under rating threshold (show) Does the idea of this game revolve around me resetting every game because the two first cards the computer throws happen to be the "Babylon"-card and the "Dragon"-card or some stupid shit like that?

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(3)

choirboy

Aug. 25, 2010

Under rating threshold (show) I am here to start a petition. Click + if you want the game to count a win for you when your opponent quits the game.

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(10K+)

NeilSenna

Aug. 25, 2010

Under rating threshold (show) Not as much fun as the last one... finished a campaign and just can't find the motivation to bother with the rest. Especially not multiplayer, with the rather brainless way an opponent can leave the game without you being awarded a win.

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(-2)

SanAntonioSpurs

Aug. 25, 2010

Under rating threshold (show) Wow!!!!!! The hard badge is a frickin JOKE. Amazing how the computer gets all the right cards at all the right times. I love the trojan horse and the sacrifice a builder to kill 2 builders cards. Other than that the game is alright!

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(0)

xrunxnowx

Aug. 25, 2010

Under rating threshold (show) Feels awesome to kill the last "boss" with an Archer :)

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(2)

Windale

Aug. 25, 2010

Under rating threshold (show) That's stupid. Everyone losing leave the game before it's end so u can be getting Representin' the K Badge forever coz it doesn't count as win.

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(-1)

peacemaker123

Aug. 25, 2010

Under rating threshold (show) To beat the hard campaign you need nothing but luck...it's a pity..and i don't like the new interface...so... >>> 3/5

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(2)

hend

Aug. 25, 2010

Under rating threshold (show) I would love to give this game a higher rating if not for two fatal flaws. Multiplayer, as many others have said, when an opponent quits, it NEEDS to count as a loss, or it is pointless to play. Or at very least, a win for the player who stuck it out. The cards 'kill x' are stupid and slow the game down unnecessarily. It just feels like a cheap tactic that the AI loves to use as often as possible. Drags matches out far too long and sucks the fun out. 2/5

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(2)

brainisdead

Aug. 25, 2010

Under rating threshold (show) why is this so shit & complex compared to the original? why fix what wasnt broken.

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(0)

scootheman

Aug. 25, 2010

Under rating threshold (show) FINALLY the sequel :D

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(-1)

DarkBaron

Aug. 25, 2010

Under rating threshold (show) Badges for this game are a joke. I have the hard badge complete, but it won't get awarded. And multiplayer badge is completely inane. When opponents can flat out disconnect to avoid a loss, the badge is that much more difficult.

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(1)

underthepale

Aug. 25, 2010

Under rating threshold (show) A vast improvement, considering you now have your own deck. Still a very cheap game.

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(-2)

BlazeASCE

Aug. 25, 2010

Under rating threshold (show) Simply amazing, I loved part 1, and this looks very good so far, epic graphics too *-*

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(1)

firzen561

Aug. 25, 2010

Under rating threshold (show) The music is annoyingly pressuring

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(2)

racefan12

Aug. 25, 2010

Under rating threshold (show) I don't know why I keep seeing these "I can't win in multiplayer because everyone quits" comments when no one that I play against quits. I don't see that it's really that big of a deal.

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(2)

Andorz

Aug. 25, 2010

Under rating threshold (show) Originally be Leer83: In the middle of the game, the AI decided to just stop playing, mimicking someone in a multiplayer match who refuses to give up when they know they're losing. Please fix this, and I will re-rate this game. Thanks!

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(0)

leer83

Aug. 25, 2010

Under rating threshold (show) In the middle of the game, the AI decided to just stop playing, mimicking someone in a multiplayer match who refuses to give up when they know they're losing. Please fix this, and I will re-rate this game. Thanks!

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(2)

FireWhale

Aug. 25, 2010

Under rating threshold (show) wow. The comp was about to lose so he just decides to stop playing. Yeah I know that really isn't the case but this is ridiculous.

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(0)

niksutiniko

Aug. 25, 2010

Under rating threshold (show) finally a sequel!

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(-1)

m00nshine

Aug. 25, 2010

Under rating threshold (show) The other player quitting needs to grant a win for yourself! Also the deck manager requires an info button to see the information for each card. Loved the upgrade, especially the graphics. 4/5 (could be 5 if these things would be fixed)

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(4)

PhilRip

Aug. 25, 2010

Under rating threshold (show)

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(-3)

Perrin3088

Aug. 25, 2010

Under rating threshold (show) the hard mode i found certain area's that had high starting resources to be hardest.. the final battle was dissapointingly easy comparatively so.. with my deck setup at least..

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(0)

Grimzz

Aug. 25, 2010

Under rating threshold (show) Defeat 5 opponents in multiplayer mode (preferably ones from other inferior gaming sites) WIN :D

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(-1)

Dhalaegho

Aug. 25, 2010

Under rating threshold (show) The hard mode distantly reminds me of The Necronomicon. At times, the AI/you can one-shot the opponent so that the other gets basically no chance and vice versa. Some levels can be completed in a matter of turns with the right cards. Moreover, the sacrifice cards are a joke. Sometimes the enemy uses them although you had no more than one opposing labourer, shooting itself in the foot. A constant use of them also eventually makes you have to discard every other turn. Despite those flaws, the game was still pretty fun, and since multiplayer is its main focus, who cares really ;)

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(0)

ReservoirBaro

Aug. 25, 2010

Under rating threshold (show) Beat hard campaign with a builders/bricks deck, featuring only walls and thiefs from green cards, and pixies and remove/add resources from blue cards.

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(-1)

Uberpig

Aug. 25, 2010

Under rating threshold (show) I see you haven't sorted out the constant quitting on multiplayer problem yet. FAIL. Other than that, great game.

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(2)

ParaNoir

Aug. 25, 2010

Under rating threshold (show)

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(-7)

snipesight007

Aug. 25, 2010

Under rating threshold (show) i completely hated the first one because it was impossible 2 win. this one though is better

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(-2)

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