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By "finely tuned deck" the game author apparently means "collect all the cards from finishing the medium and easy campaign first".
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To easily win hard badge: do nothing but build, steal, and create resources. Don't even have any attacks in your deck. Win by getting castles to 100.
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Haha -- I cripple the last guy on the hard campaign with a Trojan horse (he's got 7 health left in his castle) and the game locks. I'm not one for conspiracy theories, but that's some suspicious b.s.
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i like the game...but i prefer the original cuz idk i liked the graphics on the first one...it was all retro and stuff.
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Great game series! Hints: Discard any inefficient cards from your deck. Use Kill Builder and any cards recruits. The guards and fence cost only 0,5 units, use 5 of each in your deckBuilder and combine with Reverse cards. use magic weapon just before a Lightning, quake or dragon, ambush attack an you will win with ease. have fun
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Actually,keys are stored in cookies? not in accounts? Decks,too.
They never get saved when i change pc,or restart it.
+ This,hopefully this will be seen and fixed.
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DUDE MAKE A SKIP TURN BUTTON its getting anoying every time i cant use ANYTHING i have to discard a card to ceep the game going + so creator can see his major mess up.
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when people said the hard campaign depnded on luck i thought "well so did the other 2 parts"
but on my 3rd castle, one go i got 10 on my tower, and they sent a dragon and defeated me. 2nd go, i barely survived their dragon, only to get beaten by a trojan horse the next. theres no actual strategy in that, thats definately just luck! nice game, but definately needs some work. a skill game shouldn't be that dependant on luck. the hard part should be creating a decent deck, not hoping the AI doesnt get a good hand!
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Get rid of the sacrificing thing. It simply sucks.
But mainly, make it freaking count as a loss when you leave a match early for god's sake.
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the ai was easy to beat i dunno what you guys are crying about, although i wish there was a card descript, and explaining what each resource does, and how much each card costs to play. it appears that recruits increase weapons per turn? mages increase crystals?
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well.. this game seems to have some kind of memory problem, as far as i know it stores unlock information on a server, not locally. i bought the Curse card and now i don't have it anymore, i don't mind unlocking it again but can we at least fix it so my keys aren't wasted next time?
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Guys please help, Everytime i log on my stats are maintained (My wins & Losses), but all my earned keys are lost... I would win about 10-15 keys everytime, update my deck. The next time i login, i would have lost everything..Please Help !
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Kong should add fun leaderboards like
Highest casle (win)
Lowest enemy castle (negative & win)
Least turn win (castle 100+)
Least turn win (enemy castle 0-)
Greatest difference upon win (players castle - enemys castle)
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It seems that all the complaints derive from the badges. If there wasn't an incentive to play hard mode, or nobody actually cared about their multiplayer ranking, this game would have a much higher score.