The two extra classes should really be added here. Quite frankly the first game is exhausting enough, and the fact that you have to play through that just to get a few minor bonuses is not worth the trouble.
The maneuverability needs a massive upgrades, mostly because right the slalom and hitting objects challenges are near impossible because you can't really move while turning.
It seems as though the lead driver has infinite boost, because once I catch up to him he boosts away until he is just a dot. This happened 3 times in the same race.
So I can understand making a hard achievement, but the candle one is down right unfair. You have to rely on the game to be smart enough to spawn a flower, and if it does, there is a chance you will run into a woman before you get to the tower. Other times I did level 4 with all three lives, and each time there was never a flower before I got to the tower, making it effectively impossible to get the loot. I have tried for over 4 hours now using all three lives on level 4, and there has literally been only ONE chance to make it up to the tower carrying a flower.
Also, for some reason the percentages seem horribly broken. I only need 9 more missions but the game says that I am at 58%, when I should be around 80%.
A tip is to not put words like addictive, as that sets an expectation from the players, and if they aren't that interested in the game, it could lower the games rating.
I feel like the game went from a cute little coffee-break shooter into a bullet hell game in the first few levels. The game moves much too fast compared to the first one and just seems to lack the same charm and innovation the first one had.
The thing that sucks all the fun out of the game is there is a part in level 2 (which should really be expanded to levels 5-8) where one jump is missable, making players go through the whole level set again just to get a few points.
One thing, though. Really, the only thing that can kill a games ratings are bugs/glitches, and premium content. I know that developers need money to, but adding in premium content on only the second game in a serious is a bit of a big step. Also, perhaps add a way to unlock the content. Some games feature achievements that award points that players can use to buy extra features. This is a good way to keep people from going "too much premium content, 1/5" and will likely increase your chances of people tipping you.
The first one was admittedly short. That was chopped right off in this one. The amount and quality of the game is absolutely incredible. Well done Violator.
In order to get 100% you also have to get platinum medals for distance, rewards, and all challenges.