I like the idea of the game, but because of the gameplay (and the horrendous energy/premium system) I feel like I'm playing another facebook game by some overly greedy developer.
I believe this is probably the hardest hard badge on this entire site. It is so extremely luck based even on harder that it just becomes tiresome to try to get it.
If a player finishes quests during a launch, they should get to continue to do quests other than the 3 given to them. For example, I finished the last quest in a launch but had to restart the launch so I could get the key.
I noticed this only once, but it did cause me to lose on the anthill track. At around wave 60 or so, I got a really bad lag, and when I started the next round, I only made about a thousand or so dollars, when the RBE was over 2000. It hasn't happened again but it is a pretty nasty bug.
I have to say (after buying the full game) I can easily see this as being the highest rated game on Kong due to the extreme amount of gameplay. I mean, you have 99 battle, which alone is more than most games on Kong, but the fact that you each level has 3 difficulties easily makes this the longest game on Kong gameplay wise. That being said, there is a bit of grinding to be had after you beat the first boss, as the difficulty kind of shoots up from there but that is so easy to look past when you see the full scope of the game. This is easily better than those 20$ games from Popcap or BigFish that are in all essence the same game one after another and only have about 10 hours of gameplay. Well done Level Up, well done.
Just some suggestions for future EW games. Stop increasing the grind level so much. EW1 was fairly balanced out, about a 8-10 hour game, depending on how often you play. EW2 was a little worse taking about 10-14 hours if you wanted to unlock all of the units. EW3 wasn't that grindy, but it sure was annoying as hell having to go back and play through 3 campaigns just to get to the cave of trials. EW4 was just awful to say the least. It took me about 10 hours just to get past the 9th stage, and even more grinding after that. This game is just flat out hell requiring about 5 hours just on the first chapter. Another thing is you need to bring back that arrow tower. People loved it because it just made the game more exciting. Also, don't make levels so specifically difficult you need a basically pre-defined team to win. And for the love of all that is good, remove the damn premium content. If anything will kill a game series, it is that, along with an energy system.
So I get to wave 59 on anthill hard mode, and because of a lag (thanks to the lack of quality options) I click on the leaderboard button, and it totally froze the game. I would say either take off the leaderboard button or add a quality feature.
However, the lack of a quality change is still going to be murder on players with slower computers, so if you do a future update, consider adding that.
I don't really feel like this game deserved badges. I mean, it has a worse rating than any of the other Epic War games (yes it is made by Rudy, but his money grubbing but sold out and made a multiplayer game), it never got a 4.20 rating, and the fact that it IS a multiplayer game. I just feel as though most badges these days are given based on personal favoritism than older badges were.
Actually, let me expand on my last comment. A few bugs happen when you play the game now if you played it before this update. Amorya does not get her ability point for unlocking her like you would get if you only played the updated version, and players can have unlocked a whole starter deck and hero, but I'm not really sure how this will affect the whole getting a new hero at the end of a chapter thing, since I chose undead.
I feel like the second update to the game kind of just totally fudged up the story line. Perhaps in a future update you can allow players to choose between the old story line and this new one?