All other units are pointless, just 100% rely on keggers once you unlock them. Invest $ into getting islands to level 5 so your glory level rises, giving you more units, and rob the islands until they get red-hot pissed at you.
The scoring system seems rather punitive, as scoring within the right country when it's large can not be worth very much, as well as being close to a small nation if you still didn't click the right one. It's rather hard being that precise consecutively.
Wouldn't the real power play be to propose to your dream wife, reclaim the hammer after impressing her father and convene with the shady guy to conquer the land by selling it for immediate money, reclaim it once more as the ruler, and become immortal by grinding it down?
This was one of the most frustrating sets of medium badges I've gotten because of how tight the stages were designed while expecting you to get coins you could miss while platforming. If so, you had to die and try again. This game looks charming, but can screw right off.
This is a really good math-based puzzle game. Sometimes I had to take a branching path to see if a solution would work, but it'd show itself to be wrong and the other option was correct. Being able to only put in #'s from 1-3 offers enough choices random guessing won't work, but it's not so much choice that it becomes paralyzing. Well done and nicely balanced!
I don't find myself to be invested in playing the in-between stages mini-games, because all I get are coins (I figured beating levels should give me those) to buy other characters and death cutscenes. When they trigger in levels, I never know why they do or don't. Interesting game and puzzles, but the finer points don't add up for me. Plus it's quite laggy.
Those are One-Eye's clothes; it's not like him to leave them behind, he always wears clothes. Weird - why would someone always wear clothing?
Some of the puzzles or progression in this game was rather stiff and confusing. To get the bone in order to get Guff's leg from the dog, you have to pester the guards until they shoot the bones. You knock on the door, but you actually have to pull your gun on it when One-Eye doesn't respond to give you any sign someone's there.
I appreciate that the levels add new mechanics for extra challenge, but even though the levels get more complex over time, I never really feel like I learn how to make the game work with me. It's hard to plan out for the right numbers because the mechanics are so strict.
I didn't realize pulling only one of the statues would open another trap door. Seeing as how she was able to solve the puzzles on her own to get the treasure, why couldn't she have pulled that single statue to find her mentor? That wouldn't have been a difficult task for her to do by herself! The mystery doesn't hold itself up.
I have to admit, these games aren't really clearing up how this society works with humans and zombies somewhat co-existing? Seems like zombies took over though.