Yeah, not bad; is there a plan for the coins to do anything, like an upgrade system or such?
A note on visual feedback: it's not immediately obvious that the planets in the background aren't obstacles in the foreground. It may make sense to have them move a lot slower (to emphasise that they're in the distance), and maybe make them a lot darker as well so they don't stand out as important so much.
Hi, thanks for the feedback, I will try and make some alterations to the planets. Yes there are plans for the coins, 1 of 2 either adding in a couple skills that will cost in coins to use or every so often a space station that will appear on screen that player can collide with to enter and purchase upgrades and some skills
A short game lengthened by making every clue seem like it's for a different puzzle. Using the same few colours for everything was bad. Using letter clues to mean numbers was bad. The first book clue only makes slight sense in hindsight. And having the first broom clear off an obvious thing on a barrel, while having the second have nothing to do with the *other* obvious thing on a barrel (which does nothing), but actually to sweep a completely nodescript bit of scenery... That was also bad.
Seriously?
For anyone willing to try this; one of the first steps is just to click on the right deer, over and over, with nothing hinting that's something to do. Your next step is to put the acorn you get, for some reason, onto the tree on the right of the screen, for some reason; if there's a specific acorn-shaped slot on it, I can't see it. I can't be bothered to go through the rest; call me when you have puzzles, rather than a watch-the-walkthrough simulator.
Oh wow, that guard in room two. Instant kill from an enemy that, once you see them, is inescapable? And I'm guessing these show up later on as well? No thanks. (Also, the controls need better explanation; got to the first puzzle, solved it... then got stuck for a while, until I thought to try ESC.) This isn't bad, there's potential, but the edges need filing.
Oh man, I was looking forward to Escape Game Esee G! Really enjoyed Escape Game Ybii N, not so hot on Escape Game Olll L.
...Seriously though, why does the game have a banner saying "Escape Game Esee G" the whole time?
Pretty buggy. For one thing, health doesn't seem to come back after a boos fight, meaning you eventually get to the point where you lose literally the instant you click to fight them. Also, buying items for the first time, while needing you to _have_the listed amount of money, doesn't actually _cost_ that much, leaving you most of the cash. This, combined with most things becoming more expensive than the next one after buying just one, means you pretty quickly wind up buying the top-tier axe. It's also weird that it's front-loading with defense items, leaving you with huge attack but little defense. Lastly, pretty clear that people are submitting fake scores pretty easily.
Hey Aawood, thanks for your input, I'm working on an update for the game to resolve these issues now.
The defense items are earlier in the tiers so you can increase your defense level for "cheaper" for the later stages.
I have found the issue with the axe, and I'm looking into the boss fight now.
I should have the update released within the next hour.
I do believe this is the first Kongregate Room Escape game I've played that has given something in the world more than one purpose. More of that, please.
Maybe have the cells clickable, rather than typing the co-ordinates? And have a way to remove a queen without resetting everything? And why is the co-rindate list so long when you can only ever have 8 queens on it?
I haven't really tried if it's possible to have more than 8 queens to fill up the board since this is only an assignment for us. Since it looks interesting I tried uploading it :) If I have time I will try to update it to make the cells clickable... thanks for the info :)
The problem with games like this is that, with them being themed rather than abstract, sometimes a puzzle, while fine _mechanically_, makes no sense _thematically_. Here, it's the avocado/switch puzzle. So the position/oroentation of some avocados relate to the switches. OK. But I'm just picking up avocados dotted around, they weren't mounted on a wall or anything. How does my character know that THIS avocado goes in space 2 with the seed down, but THAT one goes in space 5 with the seed up? The puzzle is mechanically fine, but the choice of avocados is just bizarre. Why not, for example, pick up jigsaw pieces with a picture on that relates to the switches? That'd explain why they were a certain way. You can put avocados in the jigsaw picture, if you're really hooked on having them in it.
Hi, thanks for the feedback, I will try and make some alterations to the planets. Yes there are plans for the coins, 1 of 2 either adding in a couple skills that will cost in coins to use or every so often a space station that will appear on screen that player can collide with to enter and purchase upgrades and some skills