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Rescue Little Bunny

Play Rescue Little Bunny

Dec. 08, 2017

Rating: -1

Oh, NSR, how I've missed your ludicrously long intro animation. Wait, no, not missed, what's the phrase... loathe, that's it. I loathe your intro. And you're STILL opening a browser tab to your site at the end of the game? I don't get it; you make pretty fair point & clicks, then surround them by rubbish at both ends. What's the idea?

Jump Over the Bus

Play Jump Over the Bus

Dec. 08, 2017

Rating: 1

O.....K? The buses spawn quicker than the car jumps, so it's impossible to go more than a few jumps without getting hit even with perfect play. The car changes colour each time you jump for some reason?!? When you finally die, the timer keeps going, and pressing "X" just starts the buses moving again, but doesn't let the car move or reset lives.

Ghost Hunter

Play Ghost Hunter

Dec. 07, 2017

Rating: 1

Did you playtest this? The controls are broken (WASD moves character relative to the way they're facing rather than relative to the screen, so if you're facing left A moves you to the right etc), there's no lantern, the floor lights up semi-randomly (I think based on where you are and what way you're facing, but not sure), I don't see any lantern and enemies just seem to die semi-randomly... What is even going on?

Shadow Boss

Play Shadow Boss

Dec. 06, 2017

Rating: 0

Stage 2 doesn't seem to work. If I click it, the "zone cleared/zone cleared in time/treasure looted" box appears, but I stay on the map screen. If I try to walk away, the map screen disappears but I'm still in the base (still with the zone cleared etc box showing), and the ESCape menu doesn't show save/load game (as though I'm in a level). As a side note, the controls are a little finnicky as well; in particular, if the cursor is aimed outside of the playable area, the character won't aim that way.

Developer response from Barbasu

Thank you for the feedback, I have made a simple mistake but it is now fixed. I have also fixed the mouse cursor and the player spawns with a gun as well.

Shadow Boss

Play Shadow Boss

Dec. 06, 2017

Rating: 2

A minor thing, but it'd be smart to start the player with the basic pistol rather than making them buy it; it isn't immediately obvious which icon in the base means what, or that you don't have a weapon to start.

Zombie Raid

Play Zombie Raid

Dec. 05, 2017

Rating: 0

Oh, and 5) and enemy reaching you, rather than just being one damage, is essentially a prolonged one-hit-kill: the enemy absorbs the shots you're firing (without being hurt by them) while it's on your body, which hobbles your ability to kill them or fend off everyone else. You need to move away from them any everyone else long enough to start shooting again, which (given the small play area, tank controls, and how quickly the zombies move) is basically impossible. A cheap fix would be to have enemies die as soon as they've damaged you. A slightly better on would be having shots kill enemies that are in your space. Best would be having zombies blocked from moving onto you, stopping once they're in damage range.

Zombie Raid

Play Zombie Raid

Dec. 05, 2017

Rating: 0

OK, this is a fair start. A few things: 1) The four weapons are essentially pointless: there's no point to using weapons 1 or 4, as 2/3 are objectively better (and essentially identical). An upgrade system could fix that, and 2) currently, cash seems to do nothing, so something to do with the money could fix both these. 3) Tank controls aren't the best for a game like this; it would be better if WASD moved the character on the cardinals, with mouse used to aim/shoot. That would also make it more fair, as currently 4) the enemies are just a bit too tough compared to the players' mobility & power, with the controls (and enemies always spawning on the right side) making it basically impossible to kite enemies, let alone fight them as well; death is inevitable, with little room for skilled play. The game is best played as a static turret, which probably isn't the point.

Troll Ice

Play Troll Ice

Dec. 04, 2017

Rating: 0

1) Instructions should contain, at very least, the keys for actions alongside the actions. 2) "Parkour is very easy because there is don't trap" is nonsense. 3) The exit area doesn't do anything. 4) Platforms with no obvious obstacle that kill you? Oh good.

Tetroïd

Play Tetroïd

Dec. 03, 2017

Rating: 0

Huuuuge slowdown after about 50 enemies have appeared, and it only gets worse. I have no idea what each powerup specifically does, just that after a while my ship starts shooting by itself?

Developer response from DivineMender04

Yes the tank Alien is too hard to destroy and dont give enough points, i need to fix that, and make a tutorial to show what powerup give what

Just a Test

Play Just a Test

Nov. 27, 2017

Rating: 0

Wait, so Kongregate doesn't doesn't have the equivalent of Youtube's "unlisted" option, where you can put something up that the public can't see? If that's the case, then I apologise; it's astonishing that Kongregate doesn't have that kind of basic functionality. So, now that's out of the way, and your test is done; you're going to delete this? It's just a test, you explicitly ask people not to play etc, so it's served its purpose now, right?

Developer response from DavideG4

There's the preview option, but not the "unlisted" option, unless i missed it. i'm keeping it online cause i wanted a couple of friends to try it. I will soon enough change the title, i'm adding more stuff daily, but i still have no idea about a title.

Just a Test

Play Just a Test

Nov. 26, 2017

Rating: -11

You don't need to upload your tests. No need. Get your game together, then put it up. ...Would this comment have not worked if my last comment hadn't been made first?

Developer response from DavideG4

Actually, i did, i had problems making the resolution adapt to kongregate's window, and several many other issues with static texts screwing the whole thing up, and i had none of those in the local version, i'm glad i did this test so i could work to fix all of that before wasting more time in putting content that i would had to remake :D

Just a Test

Play Just a Test

Nov. 26, 2017

Rating: -6

This comment is just a test, you don't need to read it.

A Mole of Moles

Play A Mole of Moles

Nov. 21, 2017

Rating: 2

Sooo. got to the end of the last (?) section (unlocked molearchy), got to the 1,000 sx threshold, but the "pass the thres-mole-d" button doesn't do anything. Boo. I even bought enough of the molearchys to get the price higher than I can get my money too, just in case. Nothing.

Mini Car Keys

Play Mini Car Keys

Nov. 21, 2017

Rating: 0

No.

Kill 'Em

Play Kill 'Em

Nov. 20, 2017

Rating: 0

OK, fullscreen helps (although the game runs noticeably slower in fullscreen for me), although you can't turn once the cursor hits the screen edge. One way a lot of games handle this is, after checking for how far the mouse has travelled (and so how far to move the camera), move the mouse cursor to the centre of the screen. That way, the cursor always stays far within the bounds of the window, and people can spin round in the same direction all day long if they want to.

Wasteland Clicker

Play Wasteland Clicker

Nov. 18, 2017

Rating: 5

Uhh, what do defense/attack actually do? Does anything ever attack?

Chippolino

Play Chippolino

Nov. 17, 2017

Rating: 0

Uhh, some weird glitches (object just vanishing after they go 2/3rds across the screen), but the big issue is high and low obstacles sometimes spawning at the same time, making it impossible to get past without getting hit. (Likewise blood packs spawning in obstacles, not enough bloo packs spawning to counter the natural blood loss etc...) Could be good, just need a few tweaks to the item-spawning logic, can't just do "each tick make these things have an x% chance to spawn".

Don-T-Drop-The-White-Ball

Play Don-T-Drop-The-White-Ball

Nov. 17, 2017

Rating: 0

This could be pretty good with keyboard controls, or with direct control of the paddle by moving the mouse. As it is, moving it by clicking buttons? It makes this way too hard. When the balls are falling at opposite ends and you need to rapidly move it back-and-forth, it's just no good. I get the feeling that these games you're putting up are quick ports of mobile games; this is a good example of a case where a little work is needed to make it usable on none-touchscreen devices.

UFO 2D Game

Play UFO 2D Game

Nov. 17, 2017

Rating: 0

Again: it's fine to make your own little test games, it's a great idea in fact, but you don't need to upload them. But if you must... if you reeeeally must... At least write a relevant description instead of cribbing one from a completely different game.

Infinity Car Differences

Play Infinity Car Differences

Nov. 16, 2017

Rating: 0

Ohh, come on. The big "Go" button on the main menu isn't to start the game, but to "Go" to your website? In fact, the Play button doesn't even show up at first? That's straight-up rubbish. One star.

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