Short, sin... So partway through typing up what was going to be a mostly-positive comment about this, I was interrupted by the game popping up a new browser tab for another site. Don't. Do. That.
As it stands, this is waaay too dark. I mean, I get some darkness is kinda the point but... no. Make it possible to see what's going on, so I can figure out why, after about a minute, my character holds up a hollow arm and my game ends.
What the heck was that ending?!? I get a blue thing, a ten second timer runs down and tells me something about the footprints, a wall of text comes up about a couple of characters I know nothing about and disappears waaaay too fast to read any of it, and we're done. Huuuh?
A few little issues. First, the blue player can't move right: that arrow button just doesn't work, at least for me, no idea why. Second, there's not enough incentive to move around: there's nothing to stop players from just going up and down in a straight line over and over ... apart from the other player choosing to mess themselves up to try and shove you off. Finally, it's all pointless, because no matter how the game ends, it's always says blue wins.
Suggestion: don't spawn the "reset" button in the same location as the "click" button. Very easy to carry on clicking for the less-than-half-a-second between the time running out and the restart button coming up, and so missing out on seeing your score.
A little suggestion: have the 4 colour buttons in a 2x2 layout, rather than a strip of 4. That'll make it easier to get from any one colour to any other, and help players to associate colours with locations. It would also mean you can potentially have an easy colour-blind mode, with the colour strips having symbols on associated with the four quadrants.
Nice, but a couple points on sound. First, it'd be nice to have an option to mute the game before or during the intro: having to skip through to adjust this is a little annoying. Second, even with the volume at minimum and effects OFF, you still get a loud beep on each step!
The main screen loads. I press a button to "Start Game". Some Incompetech music starts playing (nothing wrong with that, but: put it in your description, it's in the T&C for using their music).
Then... Nothing. Well, the music keeps glitching, but nothing else. I suspect the level generation routine is glitching out and eating a bunch of time on it's core, but that's just a theory. A GAME THEORY! (That joke owned by the Game Theorists Youtube channel.)
I found the problem, it's in the level reset. I'll change it to click the player to reset. (The issue only happens when you press space, which is also the level reset key.) I put the wrong music in the game, but the music that I did have was not from Incompetech, but made by a friend of mine. It now has different soundtracks made by a friend of mine, all of which are toggle able with the 1-4 keys.
"New updates happen for every 500 downloads"
Uhh, I think you may be a little confused... either that, or just posted up a mobile app, description and all, without thinking about what you were doing.
Pretty good: a few instances where it seems like you have to rely on guesswork, especially towards the end, but this could be a side effect of what may be a really clever meta-mechanic: every block you remove is also a clue you're getting rid of. I think that may actually be genius.
This was kinda fun but, jeez; level 25 is basically impossible. Hold off the zombies? They come too fast for you to break away. Ignore them to focus on the spawners? Not enough time to break them before the sheep dies. Go for the milk? The speed you gain doesn't match up against the time taken to break it and move around. Try and keep enemies off the sheep at range? Sorry, too far, can't see to aim.
My favourite thing in the world are timing-based games where there's a half-second-long animation after your click before it has an effect.
...LEAST favourite. My LEAST favourite thing. Sorry, typos are so frustrating!
Thanks, but I'm afraid that hadn't happened. I was checking the shop each time, and I was on 0 coins the whole time, couldn't buy anything. Now I've reloaded the game they're back, so apparently it was recording them behind the scenes but not displaying them on main or shop menus, and wasn't letting me spend them? Thanks for explanation of final item!
I bought an upgrade, the last one (don't know what it's meant to be, but looks like a beach?). Then my cash dropped to zero, and after every run my the money I collected doesn't count: permanent no-money.
wow wow wow ... dont panic please! All you coins saved globally just goto shop and check. Money from each stage added to shop. Last ugrade just added more beach content. Thx for playing! PS i just check - all is good, if problem repeated - please give me another comment.
Wait wait wait. Wait.
Prestige doesn't start you *off* with +5 to cat poster, which would already be a small benefit... It just ups the *max* for cat poster? And you don't even carry excess money over as an early boost (so weighing up the benefit of staying upgraded *now* against it being longer before I get to max post-prestige)? C'mon, some benefit to the early game, pa-leez.
thanks!