pretty easy... after you get 100k just keep rolling and flying as high as posible. you will get 200k per run i find it anoying the placement of the buttons. And your skills wont do much of a diference in this game. but is not that bad.
A sugestion to the developer for keeping track of items: you can add visual effects to the character to denote at least one of that item is in your inventory: for daggers a dagger in your belt or your hand, for wings a halo on your head or a wisp following you, for armor its allready done, for parachute a backpack or a cape.
why this game is so awesome? the membrane is somewhat glichy... graphics are not that well made... story randomish... ... ... why kongregate wont let me give it 6/5 ? good job!
pretty nice game, try to add it some story and a speedup button. An option to change the background or interface style will be ver nice (Badlands, Grass, Mountains, ect) 3/5 so far... i will give 4/5 provided that you patch it up :)
not sure if this qualifies as a "game"... but at least you tried... i think. i suggest you fix the image location at the very least. then it will be a an awful game... but a game never the least. i am feeling generous so... 2/5
thanks for the comment!
it was more of a test than a game. i just started learning flash and decided to try making something that somewhat worked.
the image placement worked at one point before but for some reason doesnt work anymore.
still learning but thanks again for the comment! :)
i bested the computer. Its not that hard when you understand than making troops is just fuel for its war-machine. Even though, this game is very disappointing "Age of war" is exactly like this, but fun. I will give you "credit" for the plot... it may be interesting if there was any real difference between camps. 2/5 seems fair...
About the upgrades:
(4.1) as stated by zukke, first level gets you infinite points effortlessly, while playing standard its pretty hard to get enough.
(4.2) you can add specific upgrades for each kind of fish. (blue gestate faster, red moves faster, tiger worth even more)
(4.3) adding more fish kinds will be very nice, even if just for the colours.
(4.4) super powers feel odd... and overpower. 1 go per level seems fair... or making so you can upgrade how many times you can use it on each level.
well... anyway i liked the game very much and i am really hoping for updates or Fishy Business II so... here is your 5/5
actually its a pretty nice game. Though there is a lot of space for improves:
(1) your abilities and the Goal/Now money gets in the way, place it down or in its own bar
(2) Adding a little background soft music will be nice, i suggest a random music generator.
(3) Getting a better font. If your windows are perfectly shaped boxes you shouldn't use a crappy font, alternatively you can make your windows look like ripped notes to match the font.
(4) Upgrades... ok... there is so much to say here i will do it in another post.
(5)
Uhm after the finish of act 1 i am unable to play on any level. i am using Flash 11.2 on Firefox 15.0.1 on Windows 7. I have only unlocked Ingram, Chainsaw and Armor Type I. Both the scenery and player loads, but neither the zombies start coming nor can i move at all. i have access to the menu though.
"Make 50K Total Sales 1M" Mission does not make sense. Even with the most costly harvester you will hardly spend any more than 100K (50k in my case) you are asking for 900k profit which does not feel fun at all. Game is cool and have an pretty interesting mecanic, but grows very repetitive after a few (maybe 10) missions... i think you should add some perks that you will be able to keep through missions. What about upgrading your upgrade cap for each stat? also, it will be cool to know how many of each resource you have at a moment.
Thanks for your feedback. In this particular mission, the goal is to sell resources for minimum of $50,000 value, and also grow your cumulative sales (= all sales from previous missions included) to $1 million. So it's not about harvester costs nor profit. I agree with repetitiveness towards the end of the campaign mode, and it's possibly something I will address in a future version. You other suggestions are also interesting - of course there is already quite a lot of stats on the screen at the same time, so adding more might make it difficult to follow?
Yeah, it's a nice idea ! We will keep it in mind. Thanks.