a very nice and fun game that i enjoyed. But have to say it: the way you made endless, it should save your progress on each difficulty or start hard from the very begining. Because if you finish the game you probably have enough upgrades to make it boring... also. is there any diference between easy, medium and hard? they feel about the same.
*after playing the game* well i like how it feels more like a puzzle game after a while but without losing its strategy flavor. there is quite good suggestions in the comments, nothing else to say: 5/5
The camara and the waves are pretty cool... but the game is not fun if you keep it original. either make a good multiplayer support o make a few new rules to keep it interesting. how about a serie of more challenging levels? at first ai is just random and have a lot of big ships, but later you will get against a better ai with smaler or more ships, also a upgrade system that allow you to change you ships size and how many you can get into mission would make a great game!
even with all stats maxed it takes 10 days of idle to finish the game... archivement as they are dont add that much impetu. but the upgrade system is lovely. 4/5 all in all
game gets very boring when you upgrade powerups. you are invulnerable most of the time, and you cant really hunt for coins becoz they colide with your hit box. i continued the game expecting some nice plot on each world but most of the levels were 1 dialog box. and the music was nice at first but now its driving me nuts... how about a diferent music each world? 3/5 but i really liked the game concept
sigh... at the very least you should learn first a game if you want to make a some kind of parody or tribute... dont go usign textures from a good well though game and claim your game to be some kind of flash version of it...
this is not a game and your instructions just make it worst
You engine is awesome. most games with half the particles can get awfully slow on old machines like mine. Your game runs perfect and smoothly and i love it!. The game itself feels a little rushy which is a pity because battles are pretty fun! All the maps have the same size but armies can grow a lot, getting a little cramped on later levels... what about begin able to chose the units formation? overall 9/10 feels fair.
Its hard to get the +250k damage challenge? this is why: even with +30 waves and double enemies per wave the total health of your enemies will be around 150k. That means you had to deal +100k overkill (unlikely) or double enemies health.
ups sorry. i had the music from Saggitarian 3 on the background... and though this one had it too... :/ uhm... well i am too lazy to change the rating so... hope you make a nice good game out of this :D
its just a simple and quick game. Hint: there is only one thing to do at the end, so do it ;). 4/5 mostly because the music is awesome. death can be a little frustrating, but you can get there in 2 minutes or less.
as a lot of ppl have said allready: coins have to stay longer or the pickup area should be bigger. Add a backslash or at least a jump away button that cancel combos. And we should be able to configure action buttons. i would love to give this game a 5 or at least a 4 out of 5. but i have to give only 3 until some of this is fixed :/