In Grayditch, the exploration mission number 4, there is a stock location that is difficult if not impossible to reach. Better placement of items might be in order in future maps.
I dislike that the wulvers can leap from such a great distance. Often, I can't even SEE a wulver and then all of a sudden one leaps onto me. They need to have a range limit so that the player can at least SEE them before they jump.
I agree with the others. There's way too much grinding in this game. I apparently can't even get to boss 10 in an hour. The badge requires boss 15. The game has good potential, but this is a bit too much work for no progress.
All the scientists are dead on the tutorial mission, and all the computers seem to be hacked. I have no idea what I'm supposed to do now. The mission doesn't seem to want to end.
I really do not understand the trophy for "it's a trap."
Presuming that the greedling is the big thing at the end of the game, I wait for him to cast a spell, but I've never seen him laugh. I also wonder if having a Pengu counts as attacking him.
I have no idea how to get this trophy. I don't understand. Some clarity would be good.
It would be very helpful if the first time I hit a hot key, it worked. All too often I have meant to summon my Frigid Angel only to see Dragonfall get cast instead, leaving me defenseless, out of arcana charges, and low on life.
Fix the hot key response please.
I kind of wish that the storm rune had a lingering Pengu, because I don't like using the lightning as Lucrea's regular attack, but in order to have balance you sort of need to have all three elements running. That means I have to keep Lucrea on the storm element.
The game is just WAY too laggy later on. I realize my laptop isn't the fastest thing on the planet, but it's not exactly a low-end machine either. Even on the lowest graphic settings the game just lags way too much. Work on making the code more efficient.
Okay, I found the hotkeys to switch which type of magic is being used. That should be more obvious to the players. I had to go into the controls menu to see how to switch.
Sorry, ignore the previous post. I mis-typed. The turn structure is pretty flawed. If I have five team members and they have ONE, they still get one turn for each of mine, despite that they're outnumbered 5 to 1. That really kind of defeats the purpose of having more team members. If I have three teammates and they only have one, I should get three turns and they should get one.
The turn structure is pretty flawed. If I have five team members and they have 5, they still get one turn for each of mine, despite that they're outnumbered 5 to 1. That really kind of defeats the purpose of having more team members. If I have three teammates and they only have one, I should get three turns and they should get one.
Fun little game. Thanks for making it! The only critique I would offer is that because of its price, by the time I bought the extra kick perk I no longer could use it. By the time I had it, even the lowest level kick assured me of making it to the graveyard. The price makes players wait until they can no longer use it before they purchase it.