The worst part about the green ones is that when they explode, it's hard to see where everything goes, so if you're too close, you don't see what to dodge.
Interesting concept, but controls and physics could use a touch up. "The blob doesn't do what I want it to do" is the most common cause of death, and that's not a good feeling.
Difficult, and a little bit fun, but I'm not sure it was difficult for all the right reasons. The main difficulty is in coordination and controls, not level design platforming, or shooting, which makes it closer to playing a piano than playing a game. The inability to not jump at full height is also awkward at times, and the movement is a little twitchy.
With this many games in the series, some of the issues really should've been solved or improved by now. Why does the fish just stop for several seconds after feeding? And at best you suggest what it does, but you don't really control it. It's kind of fun, but the frustration factors have not been dealt with at all.
Good lemmings clone. The possibility to assign commands while paused and see the direction of the bot are great details. More and harder levels would be the best addition to the game.
I want an option to turn off the music but not the sound effects. I also find it awkward to pick up items, especially as it's so easy to walk in front of them. Otherwise, the game seems somewhat familiar, and not that bad.