It's kind of bad when you can pick out all objects without even looking which objects you're supposed to find. Hidden object games can be fun, but this is just lazy.
A simple and relatively well-designed shooter. There are a few flaws, though. The hitboxes, espcially for the lasers, seem a little off, at least vertically. And while I don't mind that the weapon downgrades, since it keeps you from going at full power all the time, I'd kinda want the upgrade that makes you start with a higher level weapon make it not go down past that. It's a little odd with dual-purpose upgrades (like speed and lives), but it keeps the system simple. It also gets a little grindy since you don't really get much more money to upgrade with. You survive longer, but you don't earn much more than playing a shorter bit several times. But all in all, it's fun for what it is.
Somewhat fun game, though not exactly original. Would've been nice if you knew how many shots you had for three stars. And at level 33 it turned into a pixel hunt for where to aim, rather than puzzle solving, so I quit there.
Cute game. Relatively fun to play, if a bit easy.
The extra stage pretty much only highlighted that the controls aren't all that solid. That was the only difficulty with it. And not being able to resize is another minus.
Fun game, but somewhat bugged, which makes me question the stability. I've had items grey out and lock up, which renders an inventory slot unusable until I restart the game. But overall, it's an interesting game, so I'm at least going to try it out for a while.
The lack of a restart button is somewhat helped with how fast it is to just go back to the level select and select the same level again. But overall, I'd say it's about 50% luck, 50% planning, which isn't that bad, though it can be frustrating at times.
Recommendation for upgrades: One level in gasmask (I maxed, but I'm unsure if that pays back if you're fast enough), then max gun, shotgun, and flamer, in that order. Health is unncessary, but feel free if you have trouble. The flamer is only really useful in the last fight, but there it wins. Just stand in the middle, aim up, shoot. About the controls, using up for jumping doesn't really work well with the ability to aim up. But a free choice in what key does what would improve the game a lot, as I would reverse A and S if I played on keyboard (I use a controller I can assign whatever to anyway). Something else I'd want to see is that you can go back to the shop after starting a level if you die. Otherwise you can end up with crap equipment you can't do much with, like too few gasmasks.
Generally good game. Upgrades and weapons work well, and while I usually don't like the three-per-mission quest system, it helps that there are lifetime quests that auto-completes. On the other hand, that meant I had some 7-8 two-star quests left when all others were done, since those are the grindy ones you can only start once you get them. I would suggest that the higher upgrades are more expensive, though. You have tons of money to upgrade everything you can long before all quests are done. Or make the quests faster to complete, like removing all those quests you need to get to start on, as those are just roadblocks anyway.
Very fun puzzle game. Great difficulty, intelligent level design, and solid controls. The only things that are really negative are that it's not resizable (using only 13% of my screen is a little annoying), and that it's sometimes a little frustrating to have to replay a level just because of a small mistake. But the levels aren't that long, so it's nothing major. Except maybe the beginning of level 38, which became tedious after only one or two times.
I gave up playing this game after having to restart a few times for various reasons, like losing weapon, getting stuck, or wanting to check something I when I accidentally walked past the area. And getting fed up with the jump physics.
There should be something you can do except just wait for the timer to end if you can't solve it fast enough for the stars you want. And most of the time, it feels like you either solve it in one or two moves, or you won't solve it at all. I also prefer more complicated ones with no time limit to short ones.
Hmmmm.... not heard of that one before. You're just special :) Which items I wonder? Is there a pattern?