Certainly an interesting concept. The help should be available while playing. I've never liked the idea of experience in TD games, because it creates an unstable equilibrium. That is, the strong towers get stronger, and the weaker towers are left behind, which means that once the enemies get past the stronger towers, there are only weak towers left, which are often not enough. Now, I've not played enough to see if that's a problem here, but it's one reason I abandon many TD games. Sure, it adds a part of strategy to it, but it's mostly just annoying.
Way too easy, and area damage is simply overpowered in tight groups, which is what the game consists of. The hardest stage was the first one, before you had enough money and upgrades to just level the entire floor before any zombie even got past the bomb radius of a bomb to the far right. The last level was almost as hard, and only because the bosses kill the soldiers much easier than previously.
Well, it's called Fly Raptor Rider for a reason. Fly. That's all there is to it. Nothing else matters. The graphics and music aren't too bad, though. Controls, upgrade, game mecahnics, stage design... They don't need polish; they need a complete redesign.
I remember this game, back when it took somewhat longer to load. Good job fixing that. The controls aren't completely solid (jumping feels rather touchy at times, so it's a little too easy to walk off a ledge you want to jump from), but they work well. I do like that you can affect falling speed on walls, though you should be able to jump as well.
Thx for playing it again. In the past some users critizised, that You have to press "D" for climbing. i changed that, too. it makes it much easier. i´m happy about every feedback. at the moment i create part two, so if someone have nice ideas, i will see, what i can do! greetz from germany and soooorry for my bad english. ;-D
-1 for not being resizable and being an awkward size. I don't like being forced to choose between altering my screen resolution or look at a small box at 14% of my screen.
-1 for not being resizable and the logo ruining the mood. I didn't have a problem with the graphics, though, and the puzzles were good. I mostly just had trouble finding them or figuring out how to do stuff.
Would be a little better if you weren't so slow. It just feels like it's dragging it on. Otherwise it's an interesting story. On one hand, it would've been interesting with several endings, but on the other hand, that's kind of how it played out anyway.
This definitely deserves a full sequel. I really like these eat-and-evolve games. Would be awesome with different paths you can take (like E.V.O.) and various upgrades.
This is one of those games that has potential but is rather unpolished as it is. Even with the sensitivity on max and mouse speed boosted as much as possible it's still not fast enough, and that's at half a centimetre of movement to move the pointer across the screen. Inverted controls works for a stick, not a mouse. The sound quality of the music is horrible. It's also not resizable, so I'm forced to change the screen resolution so I don't have to stare at a small window covering only 14% of my screen.
-1 for not being resizable and having an awkward size to begin with. 800x600 is great for fullscreen, but in a browser with scrollbars it just doesn't work well.
Mostly a fun game. Could use more polish with the short timer, backtracking, the jumping wasn't always as responsive as I'd like, and puzzles requiring more thought (to go along with more time allowed to complete them). Nice touch with the runes. Though I couldn't quite make sense of the larger one ("something high the dar"?), a smaller one said "Fresh Prince".
Clean graphics, but it doesn't seem thought through properly. Random placement, pixel hunting, mirrored numbers. Also -1 for inability to resize without changing monitor resolution along with an annoying size.
Thx for playing it again. In the past some users critizised, that You have to press "D" for climbing. i changed that, too. it makes it much easier. i´m happy about every feedback. at the moment i create part two, so if someone have nice ideas, i will see, what i can do! greetz from germany and soooorry for my bad english. ;-D