Normally a good game, but 'tis plagued by glitches for any sub-par browsers, as well as a semi-convoluted control scheme. And of course, the speed is a problem in two parts; you either go too fast and crash into something you can't see coming, or you can't go fast enough to go up one of the walls or curved structures. Finally, you put falling damage in a platformer. That's practically rule 1 of what you DON'T do.
I would agree on it being a great game, but seeing as the difficulty keeps increasing and you lose money with each loss, you don't get much of a chance to recover.
The quintessential spot-the-difference game. Always better with a story. This one in particular is touching in it's rather bittersweet ending. Good job.
I only have three complaints: 1.Aside from in-game achievements, there's not much to encourage 100% completion. 2. Some of the level 2 special challenges are nigh-impossible unless you've leveled most of your stuff up, and said challenges link to problem 1. 3.The ark....
Aside from these, this is an excellent defence/strategy game. Well polished from what I can tell, and making me wish it was longer.Good job.
On the topic of these games, they're quickly becoming more common and popular, such as farmville, evony, and the such, being games that take long periods of time to progress through , which are improved by spending real money. The money is done in order for the company to make money. On badges, either add enough so it's normal-ish, or remove them completely.
On the topic of IGG's effort, it is an admiral game, but not nearly enough of their fanbase's opinion is put in action.
Finally... kissing tag? Eh?
Could someone explain to me why animals aside from rats can't be infected, and why said rats, and insects, and their migration from country to country aren't considered in this game's infection ration? This concept is something I'd like included in anothe Pandemic game.