Clearly, there needs to be two more badges added to this, a medium/hard for 100%ing, and an impossible for winning the minigame. That thing IS impossible. 100 worms in 60 seconds, no margin for error, and unless you have a mouse (most people run touchpads nowadays), you can't move very quickly around.
This game is great. It would get a full 5 stars, but the rediculous level grinding and inflation takes it down a star, and the monotonous graphics that never really change beyond new areas and enemies take it down another. Still, I'd recommend it to rpg fans.
After unlocking characters, here's my suggestion: replace erica once you get glenn, then replace josh with ray as the leader. Both selena and glenn have targeting attacks, and selena in particular is a must-have due to team-healing, revival, super-recovery, etc. Glenn again, targets, and can slow enemies, in addition to, and this is vitaly important, SPEEDING UP YOUR SLOW-AS-HELL party so that you can dodge the shit thrown at you. Third, as for ray, he hits harder, and you can upgrade his super, which is already as strong as Josh's with max upgrades, to hit harder and for more of the screen. Grind for a bit, and go at it! Don't tackle the stages immediatly after you get ray unless you've played games like this before and you're skilled.
Great game, but needs a bit of fine tuning with the RNG, (maybe the life shrines actually spawning when you need them? Devine edges spawing when you CAN afford them and not DIRECTLY BEHIND A DRAGON!?). In addition, needs to have a better leveling system; actual upgrades, not just better score.
This...is certainly not the best of games of this type. It takes far to long to get money, and the main money upgrade is only for checkpoints. The 'upgrades' of the ship just slow you down further unless you spend a ton on removing weight, and that's both costly and doesn't work well. In addition, the upgrades cost far too much!
As for playability, it is hilariously easy to get turned around by a random object, of which there are far too many, most of which have no bloody reason to be flying over a military base with a government grant to launch a rocket to mars, which, by the way, further grows a large plothole in that while we can easily build rockets to fly to the moon, apperently it's impossibe to build a rocket to fly into the atmosphere until after years of failed testin! 2/5.
The training doesn't scale at all to your monster's current stats, the challengers are abysmally weak, yet give the most experience compared to tourney and random encounters, some of the stats glitch and grow weaker after you max them (namely, agility).
The ONLY reason I'm giving this a three is because of the creativity as for monster design, and it's a more entertaining 'trainer' game than duck life.
Also, I call bull on how you fight the kraken. I went into the whirlpool, and immediatly hit the one-shot spiked wall, which has no business being there (for starters). I can get behind the fight, except even with maxed speed and armor, you're still a sitting duck for the bullet-hell style gems/green fireballs they spew at you
Click and drag are horrible, there's no plot for this, there is next to no enemy variance, and it's laughably easy due to the rather cheap guns you can by which become easy to upgrade, to the point where I can type this up while not looking at the screen for 3 levels and still win. The shooting isn't horrible, I suppose, and it makes for an interesting concept, but it wasn't executed well.
Weight system is bunk, and as for the random quests...there needs to be something to keep them from immediatly spawning a fortress and 5 enemies right next to the player, immediatly firing 20+ bullets at them. In addition, the difficulty jumps are a tad too harsh, such as certain random events that you have to face before doing anything, and the fact that any and all enemies immediately go after you, no matter what, follow you to the ends of the earth, and ignore each other completely, such as bullets PASSING THROUGH ships, and the fact that the Navy apparently only wants you dead, not the rest of the pirates.
Not a bad game. However, the difficulty gaps too much between levels (an easy, then a realy hard, and the 25th is laughable). The timing isn't too bad, but as for placement in a few places...you have to be within a few pixels or else it won't work. In addition, a bit of it is determined by random. For example, on the first one with the balls on the chains, one of the rains bounced off another and into the safe zone. In another, I screwed up the defence, but the rain bounced away from the gaping hole.
You'll quickly notice that, at least in Alien mode, it's fake difficulty as the enemies are given superior weaponry (such as the holy grail), and your AIs are suicidaly retarded. I saw about 10 suicide by walking right onto a mine, 3/10 standing right in front of it for a second before walking on it.