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Athang's Comments

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Creeper World 2: Academy

Play Creeper World 2: Academy

May. 29, 2014

Rating: 4

@absurdist You should play cw3, they do that with the terps.

Triviador

Play Triviador

May. 23, 2014

Rating: -6

I personally think it would be better if the guess questions kept going till one players does better, rather than choosing a player randomly from the perfects.

Creeper World 3: Abraxis

Play Creeper World 3: Abraxis

May. 23, 2014

Rating: 4

An important and very useful purpose for the sprayers is as AC bombs: fill them up, and then move them into creeper, they'll release all stored creeper at once when they die.

Animal RaceWay

Play Animal RaceWay

May. 21, 2014

Rating: 2

Ironically, you need better reactions for the speed training than the reactions training (in my opinion.)

Obliterate Everything 3

Play Obliterate Everything 3

May. 18, 2014

Rating: 1

Why does the *quad* micromissile turret fire 6 missiles?

Decision:Medieval

Play Decision:Medieval

May. 14, 2014

Rating: 0

How do I get the badges after beating the game and restarting? I won on hard before there were badges, but still haven't gotten any badges.

Decision:Medieval

Play Decision:Medieval

May. 11, 2014

Rating: 0

I found a nice strategy for hard missions: hit every single troll with a poisoned arrow. It may not get you as much money, but they will tear through basically anything. Also, use the crossbow to poison, because when the bolts penetrate, they poison all the enemies they hit.

Decision:Medieval

Play Decision:Medieval

May. 11, 2014

Rating: 2

It would be nice if you could switch weapons while holding space.

Decision:Medieval

Play Decision:Medieval

May. 10, 2014

Rating: 3

This game really needs a way to earn gold passively. In the later game, you can end up with 500+ supplies and always run out of gold. Maybe have a merchant that comes around once every few days like how factory products were picked up in decision 2, and give the chance to sell supplies to him?

Decision:Medieval

Play Decision:Medieval

May. 09, 2014

Rating: 1

The crossbow is epic combined with the grab ability (the one from the master of war.) Since crossbow bolts penetrate enemies, every enemy hit has the same chance of being captures.

Decision:Medieval

Play Decision:Medieval

May. 08, 2014

Rating: 7

Interestingly, I find that the same strategy I used in both previous decision games works great here: I quickly buy upgrades on the basic weapon so I can get the most money from the kills. Then, I buy the first or second upgrade on the longest range weapon (sniper rifles in the old game, bow in this). This way, I can pick off enemies from a distance if they are too strong, but can easily take down most enemies with no reduction in profit. Also, I consider ballistae the perfect tower weapon, but that may just be me.

Decision:Medieval

Play Decision:Medieval

May. 08, 2014

Rating: -2

Its just a small problem, but could you make it so releasing z after looking at the map doesn't hide the detector? It's a small thing, but it's really annoying.

Astrox

Play Astrox

May. 02, 2014

Rating: 0

The difficulty level needs improvement. Starting with an assault cruiser with all other settings at most difficult has a difficulty of -820%, but starting with the same settings but using scout and starting with $2560000 (enough to buy 5 assault cruisers, or an assault patrol ship and a full set of static and active modules) only has -126%. This needs fixing, or just abandoning.

Developer response from momoguru

tell ya what, figure out a balanced way to do the difficulty, pm me the formula, i'll send you a free offline version :)

Astrox

Play Astrox

Apr. 30, 2014

Rating: 0

why don't weapons fire at the exact same rate anymore? the more you fire, the more they tend to deviate from the same time. Was that intentional?

Heroes of Mangara: The Frost Crown

Play Heroes of Mangara: The Frost Crown

Apr. 26, 2014

Rating: 7

Can anyone explain what the four symbols above each attack do? I know swords/cross is damage/heal, but what is the clock? I think it's cast time, but what does that even mean? And how do speed (3 triangles) and rate (vertical lines) interact?

Astrox

Play Astrox

Apr. 26, 2014

Rating: 0

Why does regenerating the galaxy mess up the initial settings? I set the game to NOT have pirates respawn after the officer is killed, but once I regenerate the galaxy once, they *always* do

Astrox

Play Astrox

Apr. 15, 2014

Rating: 2

I think it would be nice if modulators didn't take up static slots. As it is, they mostly seem to do less than just getting another module of that type, particularly at that price. Maybe newer modulators will be stronger, but currently, I think the best fix would be to have modulator slots on higher ships (say, 1 for all above battlecruiser).

Developer response from momoguru

we are thinking the same thing :) i didn't wanna think it, simply because its a big change. it may happen soon.

Astrox

Play Astrox

Apr. 11, 2014

Rating: 0

MikeFox20, I didn't mean to get hostile, I just wanted to point out that it breaks the direct relation between price and power that every other module and utility follows. Also, I wanted to warn any players that didn't check as closely as I did that it would be a waste of money.

Astrox

Play Astrox

Apr. 11, 2014

Rating: 4

the three new mining lasers are messed p. I calculated the dps (using strength and fire rate) and found that it decreases: the astro blade x1 deals 33.75 dps, the astro blade x2 deals 33.33... dps, and the astro demon x3 deals 33 dps (for other players: they are a HUGE increase form the astro pik 9000, that deals 22.12 dps). With the astro demon costing 4 times what the astro blade x1 costs, this must be a mistake. Please fix it.

Astrox

Play Astrox

Apr. 10, 2014

Rating: 1

Please add a feature so that the auto dock/warp settings are saved. By the way, this is the only game I have ever favorited on Kong, and also the only one I have played for this long. I've played almost for the since build 8. Was that 2 1/2 weeks ago?

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