I love the micro management, I can now earn what I used to get in a day in about 30 minutes. Not that that means it's too much of an improvement either, that amount is still only about 7.5% my AI total.
Just an idea that might lag the game or be too hard to implement or just not be worth the effort, have you considered a reducing return for hero souls instead of an absolute cap?
I think golden clicks might not be working right. Used to, the ability made the game lag due to lots of coins, so it looks like you made the coins hit a limit and then automatically remove the oldest coins. However, when you use golden clicks, you earn money faster when you collect the coins manually, making me think some of the coins are removed without giving you money, which I hope you will look into.
@konaok "...chained to the actual terms of business..."? Obviously you haven't looked at the achievement names. Or the upgrade names. And demon investors fits with the managers' names, modifications of people in the real world.
Please make the creeper seeker account for power ups, the difference between with and without power ups can mean 30 or more monsters. Also, please make the creeper seeker chose the highest monster without armor, if your swords can't break the next level. Both of these features would be really helpful.
It's a nice option just incase you wanted to pause it to look at the output of other swords maybe. I just like letting you guys have as much control of the game as I can. Hince the huge amount of options for a flash game.
3 different puns in adventurer's names: Betty Clicker/Betty Crocker, Broyle Lindeoven/Broil in the oven, and Referi Jerator/Refrigerator (unless there are more adventurers after Amenhotep.)
Oh, to add to that comment, it seems that after an AI reset, the previously unpurchased upgrades stay at the top until you buy something. Just a bug you might want to fix.
AdVenture Capitalist is a much better game than mine. And we are nothing a like. We just fall into the same category of "Incremental Games"