There should really be a way to queue commands. I hate not being able to use a 180 patience attack and then a 120 patience skill with 300 max just because I lost 1 patience in the middle.
My game has been around for a long time (since build 8? Reconfigured last at build 32) so that may be the problem, but I noticed that in the configuration part of the ship overview, all the images are messed up. The engines have the assault battery image, the cargo bay has the small laser image, the fuel cell has the astropik 9000 image, and all the others are messed up as well, although I think the drone image is right (I haven't seen any drone modules yet, so I'm not sure).
Since you often have many mining lasers later in the game, if several mining lasers fire together, could the message show the amount mined together (ex. not AstroPik 9000 mines 6.25 Adamyte, but AstroPik 9000 x5 mines 31.25)
Could you make it possible to modify settings when you regenerate the galaxy? Also, i would be helpful to list the build during which a save's galaxy was created/last configured. Lastly, could you assign a tier structure for equipment? It would be nice to see if the tech just skipped a few levels, or if there was a big gap between tiers.
I found that when you're high in the air and you are hit, you fall kind of slowly, but blinking breaks the fall, so after getting hit, you can blink and recover.
I think I found a bug in build 16: I went to the bottom of the list of asteroids, and the last 3 are Gradeon: 674 km, Gradeon: 700 km, and Adamyte: 591 km. All the others are in the right order.
I found a glitched asteroid. It was 3000 km out of the solar system. Only seen it once, but thought I should mention it (my game was started in build 8 or 9, so this may have been fixed since then.)
It would be nice if there were different engines, like an ion drive (high top speed, but low acceleration and fuel consumption), rather than the basic curve (higher top speed = much higher fuel consumption, but always same acceleration).
The numbering system is confusing. I deal 3,000 Z dps, earn 7,400,000 E $/second, am attacking something with 53,000,000,000 P health, my next auto-fire upgrade will cost $16,000 Y, and I have $ 280,000,000,000,000 T. This have shortens money by using E, P, Y, Z, G, and maybe others. Yet I have no reference between them.
I have a few suggestions: make better mining lasers (I wouldn't mind if you could at least use combat weapons the mine, but you should be able to improve your mining rate), make a page that shows prices of weapons/upgrades and for selling minerals (it's hard to keep it all in your head, and a chart to organize it would be really helpful), and make a way to regenerate shields, because that is normally the way shields work in a game (as it is, Shields are just an extension of the hull, they even have to be repaired.) I'm still rating it 5/5 though.
It's not 15 for each upgrade, first it adds 15, then 20, then 30, etc.