Something that has been suggested, literally for months, but never implemented is that x10/x100 can be bought before they can be afforded but only gve you part of what you buy. Particularly now that you can't see the price all the time (that is broken too) and you misspell all the numbers (trestrigintil'n? what?) this would be a great feature you guys never put into the game despite many calls for it.
Why the "'n" on the numbers? Is it worth making the change just to remove 3 letters (ex. from decillion to decil'n) Plus it just looks stupid to intentionally misspell words.
What if there was a hard mode where the top block is 1 block out of place, and slides to the right while it falls. It would make it harder to see the differences I think. On the other hand, that should be an extreme mode, the current game is basically worthy of the title "hard"
This game is gonna be great. Only problems I saw were bullets sometimes going through their targets and not enough variability, which I know will be fixed. Can't wait for the full, final version
Have you considered showing the time for the current setting in the upgrade menu? This is mostly how I choose upgrades, so it would be nice to save a few equations with a calculator, which is my current method.
So weird how banks end up on top, after all the changing levels (oil, then lemonade, then car washes, then lemonade, then oil, then banks). Banks just sort of come out of no where.
What if you make the price to rehire go down over time? For instance, have it at 1 million right when the bar maxes, then bring it down gradually, maybe by 10% every certain unit of time? This might make it easier if you mess up and lock something that just costs too much.
Just a suggestion that may be way over powered, but what if you made the bonus from the anti-idle permanent? In the process, also make it MUCH much smaller (maybe 10% increase with a full bar) and a longer cooldown. Maybe there's a reason you decided on doing it this way, but this seems to make it less overpowered, and since the bonus would disappear at resets, it wouldn't be too massive a help.
Right before it maxed out, I took a screenshot. Based on that, the anti-idle feature boosts the rate you earn money by about 170x (I went from 2.17 novemvigintillion to 361 novemvigintillion per second.) Some people complain that this makes the early game too easy, but I think it's exactly what the late game needed.