Hmm, creatures that can outrun a bullet would scare the crap out of me. Good idea, but poor game play mechanics. Fix the problems and could be a decent td.
Started using spells, overpowered, killed the level 999 with just 1 demon pit. Plus the healing potions are useless, maybe switch to a % of your hit points rather than a fixed amount.
Nice update for your game, but I would love to have points to spend when you level up to actually create a character rather than use a basic linear fighter. I played all your previous versions, but each time the growth seem little to warrant a new version. I would like to see a massive upgrade with actual new stuff than simple improvements to the current game play.
I don't like the using the mouse to turn left or right because it's too slow and does not permit turning and shoot at the same time. Switch the turning to the arrows keys or the a and d buttons would make the game more playable. A good start for a basic shooter, now take it to the next level.
Needs something for the blocky lemmings to jump into, like pit of spikes or a bonfire, or maybe a lake infested with sharks... As it is, you don't know if they survive or not. Personally, I rather see them run though an obstacle course of death, that way you have a bunch of kill animations for people to enjoy for a while. As it is, it is a rather pointless game, pretty much like the lemmings themselves.
Finally a decent turn-based war game. Still, I would like the ability to upgrade castles, production, research and units produced. I look forward in seeing this game progress, it has plenty of potential.
Too hard to play, targeting is poor especially trying to shoot in diagonals. Movement is also poor, as you over turn and have to back up constantly. Nice try, but you need to slow things down a bit to make it playable.
Lol, it's the resident evil 5 mirror puzzle! Anyways, light travels in a blink of an eye, watching this game gives me an headache. Please speed it up, because games are meant to be enjoyed not waste people's time. You have a good basic game to work with, now all you need to do is take it to the next level or two.
It started out somewhat entertaining, but then soon became repetitive. You have a good basic game, now all you need to do is add in an upgrade system and a shop to make everyone happy filling zombies with lead.
This is a game of luck, since you rely on the randomness and hope you get reinforcements on your border territories to be able to attack or defend. I would personally like to get reinforcement points and spend them where I like it. This is a basic conquest game with a simple design and therefore I must rate it as a poor game. However, I see a lot of potential with future upgrades. I hope you invest some time in polishing this game, castles, production, upgrades, different units, different terrains, etc. all which would make a better game.
Hmmm, this is a basic side scrolling drive and deliver goods game with decent graphics. I think a bigger view point would make the game a bit more enjoyable, as is you run too quickly into trouble and have to restart the level again. It's a good start and has room for improvement.
Nice game, though I wish when you mouse over the upgrades it tell you what bonus you get so you can consider what to buy with the available resources. Overall, this is a simple conquest game that has an average rating. You have a good start, with some improvements you can make a better game.
You created a good game here, music, graphics and fun game play. Well done, I can rate this as a good advance TD game. The only problem is the reactors, it lessen the game play and fun factor a bit. You might consider instead of mini reactors some type of storage unit that auto collects for you but has limited storage capacity, thus forcing the player to build more/upgrade storage units in order save enough energy to build better towers. This provides some strategic value to the players rather than forcing them to click on the reactor to collect their energy. Give the main reactor like 15 storage capacity to start off with and the ability to be able to upgrade for faster energy generation. Just some ideas for you to consider.
Nice game, though there is some problems to complete some maps, for instance on map three, I knocked over the long slab which fell on top of all three targets but only 1 registered as a kill. Finally had to destroy the entire tower in which 2 of the squares was enough to kill all three. Since this is your second game, I must rate this as a fair intermediate siege game, because you have the experience to make it better but choose not too. I hope you implement some of the improvements that others have stated to make this a good game.
The only good thing about this game is the epic picture listed to showcase this game. You must have put more effort in finding this pic that the game itself.
Well, this is a interesting TD game, nice game play. You put some thought into everything, just need to polish it up to make it a great game. Looking forward for the next version so I can really get into this game. Nice going, I give it a good intermediate TD rating. This game has lots of potential, so please keep working on this one!