Only slightly better than your first version. You still have the same problem of not able to repair your towers, so losing an upgraded high end tower after a few waves is no fun at all. Also income is far too low if you are losing your towers after a couple of waves. It would also be nice to know what kind of tower I'm building, lasers, mass drivers, missiles, etc. That's if they factor in causing damage to the high end enemy units. As is, it is a TD requires a bit of overhaul to make it enjoyable.
I think laying the mines take too much time which mean you are rushing all the time. Rushing in a game like this will get you killed fast. With the traps and the quick shooting robots, you die a lot which is no fun at all.
Interesting concept, but poor mechanics ruin this game for me. Especially trying to swing the sword, I get a successful attack after ten or more attempts...
Great upgrade from your original game. Putting in a partner adds a great deal to the replay value. Overall a well thought out game in many aspects. I'm glad you tried out many new features, some works and other do not, but the point is that you are willing to try new features. Looking forward in seeing you develop this game further.
Nice upgrade, especially the sniper missions added an extra replay value. The missions are a bit on the easy side compared to your first game. Overall, the game provides a more relaxing game play while providing all the advance features that players want in a TD.
The message that flash for a menace of an area is too dark to read making it a much harder game than it should be. It's a decent shooter game that keeps you on your toes.
Not too bad of a TD game, has an upgrade shop and many levels. Not sure about the game play and tower types, seems the towers are a little underpowered. The shop upgrades are overpriced since you need gold to advance to the next stage as well, meaning you have to farm gold on the first level to buy your first upgrade.
A simple Tempest type game, not bad, just a tad slow for shooting with only 1 missile at a time. So it basically luck if you hit your target. Good try, hope you make some improvements.
Wow, I did not know it could get this bad.... Very poor game play creates a very bad game. The sword animation is too slow so you would be lucky to kill a second monster running close to the first.
Not too bad of a basic TD game, though there is a typo in the Flame tower to upgrade to level 2 it says the damage will be 11 when the level 1 had a damage of 15. Also I think the towers are a little under powered as well as some poor targeting as towers will continue to target enemies after they leave their attack radius for a moment allowing creeps to pass by unharmed before acquiring a new target.
The only problem I have is that the other three gunners do not fire when you are shooting in 1 area. Other than that, this is a basic shooter with limited game play. There is no upgrades or levels, just a simple shoot until you lose all four gunners.
A simple basic battleship game... It needs more stuff to make it worth playing, maybe a campaign mode that allows research for new weapons such nukes that has an area effect, homing missile that will hit any adjacent ship with a near miss, or may be allow ship production that has different capabilities such as a 1 shot anti ballistic missile or a shield that protects against nukes, etc. There are are so many battleship games out on the net, you might capture a kong player who may vote for you but will that player play your game again? Probably not, so why not mix up the game play to keep players interested.
If you want suggestions about TD games, play a few of them with 4+* rating to get a idea what everyone wants in a TD game. Please don't use a free make a TD game and put it on kong and think kong TD gamers are going to be happy. For a short piece of advice would be ton of upgrades, shop between levels, lots of maps, achievements, lots of enemies, etc. If you do not believe me, then look up all the starter TD and read what kong gamers want in their TD games.
Hmm, a basic jumping game, except it punishing a good jumper by forcing him to wait at the right side of the screen until the next iceberg shows up. The game should keep up with the player by scrolling left to keep the player near the center. A game that makes a player wait is no fun to play.
Interesting idea, except too easy to win, just hold out and kill the enemy troops with your cannon and summon one trooper at a time until the enemy runs out of money, then send in 1 troop to kill the castle, next stage.
I like puzzle games, but this one has some movement problems that made the game harder than it should be. Good idea and a bit of work would make it better.