Not as good as other games of the same genre on this same site (epic war comes to mind). Far too many units, a couple with high differenciation is better than dozens of similar ones. In addition turrets seem bugged, could never get them to do anything. All in all, fairly mediocre. Not bad, but not good.
Fun, good graphics (especially in neon mode with large pixels), good gameplay, I like the concept of your shots coming from your health, it makes you definitely think about conserving ammo...right up until you look up and realize you have 100K health. The main problem I see is that collecting pixels gets you too much health, but lowering it would likely make the final boss too challenging.
Boring and laggy, shots don't hit 9 times out of 10 because the players aren't where they show up on my screen. Also, what the heck does 'close range pwnage' mean? Is that supposed to be a good description for how to get the badge or are we supposed to figure it out on our own?
You haven't experienced this game till you've played with unlimited grenades (beat elite to unlock). Soo much fun. Gotta say, though, the variable time to detonate is really annoying.
A lot of fun, though not without issues. The learning curve is a bit off, too hard at first and too easy later on (weakening the effect of the improvements would be a quick fix, but they are a lot of fun, so perhaps not the best idea). In addition the click and drag is probably not the best way to handle it, pretty annoying to try and take from one cell to another and get 3 or 4 others sending as well because they were in the way.
Fully Upgraded Strength/Def/Reproduction FTW. Last level was a joke, my main cell had 100 everytime I clicked it :P.
Fun and innovating. Reminds me of Achievement Complete. Missile Spam for the win, 4 max level magnets and 8 max level missile launchers nets you all the money from the last wave without having to move your ship at all :P.
Attack damage is way too random. Had a General vs. Light Infantry battle where the light inf won because of a string of criticals and the general doing 1 damage per shot, that's just dumb
Story badges completely broken. Game's not that great, though it is surprisingly fun for a fighter. That fun is ruined by not having any of my progress recorded, however.
Lost the first battle (how in the heck are you supposed to beat that boss anyways?) and got the card...don't plan on playing the rest of the game because that first boss is just stupidly hard. It's not a challenge to throw something like that at new players, it's just mean.
2/5. It's not scary, it's not that creative, made me think of doom...without any cool weapons...and not the first doom either. Also anabel's voice is a bit annoying.
A decent game. The slowdown mechanic needs a lot of work, it often made the puzzles harder to solve as it alternatively froze the puzzle just before the pieces reached their proper locations or sped past it. Also the inability to instantly restart a puzzle within the puzzle, especially on 5 pars, was very annoying, and fairly pathetic. Instant restarts of any level is pretty much a requirement of puzzle games at this point.
Ugh. If I had to use one word to describe this game it would be frustrating. However the minimalistic style, good story, and infinite lives almost make up for it...almost.
Fairly boring and standard defender game, feels like the only thing different is the fact that the enemies are bunnies...beyond that there's nothing separating it from the countless others exactly like it.