The 999 max energy is kinda silly (I had nearly that much positive at one point) and it should really include vehicle use in the power monitor if you're set to electric cars. Other than that a great game.
A great game really, good concept and good execution. It really forces you to think about your enemies in a different way, as ammunition instead of just things to kill.
Way too many cheap units on the enemies side. Swaps from 'victory is assured' to 'you lose' in 3 seconds once one of the enemy special units is summoned. I'm all for boss battles, but not every level.
Moderately easy, moderately fun. Decent enough I suppose, but nothing that really separates it from the crowd of defense style games (besides not really being a tower defense game at least)
Not a very good game. For something billing itself as the game for people who die too often in games it's WORSE than the average platformer which generally gives you X lives per level, rather than X lives for the entire game, not to mention ways to earn new lives. I had to redo the last level a dozen times because I didn't have enough lives left to waste them. Not to mention that having the suicide key be right above the jump key isn't exactly the brightest choice the designer could have made.
This is simply not a fun game. Next to no instrution, tons of buttons, horrible UI, and seemingly random difficulty. I had one game last 10+ minutes without air or arty strikes, and the next I had two hit (one directly on each of my two trehches) within the first 2 minutes. Horrible UI, horrible design, horrible implementation. 1/5. Why did this get a badge?
Very very fun game. Generous enough to allow for close calls without punishing the player (maneuvering between shots) and frantic enough to be amusing. I would say that the only thing it suffers from is being a little too long to keep the interest up, as an early post mentioned it is just the same thing over and over again, which is fun at first but grows dull.
Not as good as Feudalism 1. Towns are way too hard to capture at first and random encounters too plentiful. Increasing difficulty in the early game doesn't solve any of Feudalism's problems with the late game, which is still way overpowered. If you want to play a good game of Feudalism look back to the first, it's far better than this.
Oh...nice...lead the computer the entire game, leading by 3000 points with 200 points to go...and the AI banks 4000 in one turn...then I get zilch on my second roll (100 on my first)...pure chance games != fun
Adding physics to tetris does not instantly make a good game...but in this case it does. Fun and easy to understand, the physics are a little too harsh but still good.
This is probably the hardest badge game that there's been in a long time. The difficulty curve is aweful (insanely easy tutorial -> First level, which is near impossible...yay).
Found an interesting bug/feature. If you build a beacon tower, upgrade it to Monkey Storm Beacon, then sell it and rebuy it you keep the power but spend far less money. Just a note. Pretty good game, though a bit too hard IHMO.
Good game, besides the knife section. The only redeeming part of the knife section is that you don't have to redo the entire thing when you fail (not if). Other than that a pretty good game.
It's a decent game, but the controls are so absurdly awful that it's hard to enjoy. Whenever I finish a ground combo I have to attack again before I can move, and attacking takes just long enough to hinder movement to the point where you're little more than a slightly more mobile tower. 3/5 on the basis of good graphics and idea but horrid controls.