items being processed should not be taken from the right-hand panels.
a dollar-sign/coin symbol should appear next to it to show that it is the item being sold (but being in the right-hand panel means you know the price still!)
similar ideas for the earlier processes. with a mages staff for enchanting, flame for smelting, pickaxe for mining and summat else for crafting.
and then notification/alert when a "critical" happens as either a gold flash or a sound or something.
there need to be more pricing options beyond very expensive: e.g. extortionate and villainous. once you get the sell upgrade low enough (pretty early on) then there is no need to touch it. having larger jumps between pricing difficulty and adding tiers would make sale a more involving process.
i wish there was a button to get rid of all unneccessary animations. As pretty as they are, I cam for puzzles not graphics (yeh, I'm a bit of a sheldon)
upgrade tab needs the currency splitting into thousands and millions. Figures should be rounded (in terms of the cost *and* the display). I can't tell beside counting digits & trial and error if i have enough for an upgrade
so many games do this... why?
"1.092 thousand" why? It is not an abbreviation; its actually longer. It is not easier to read either. Just say "1.0 thousand" or stick with "1092"
one of the simplest things to change (that, imo, needs doing) is changing the colours. grass and forest are too similar. the population colours are counterintuitive (more developed should be darker not paler). Ice, snow ocean, volcano and sand are fine though.
second thing is... you should be able to make a village by increasing the civility and population of a given tile... and you should be able to decrease tile attributes as well (i.e. have an anti-"1" key so that you can reduce humidity etc).
ok. something doesn't work for. me. I've tried everything to try and make it idle along. But nothing. I just doesn't do anything unless i do manual clicking. I play via chrome. has no-one else had this issue?
Before switching to a new tab or window. Click outside the game itself within in the same window (ie. click Kong chat). Then the idle timer will start (IT WILL STILL PAUSE THE GAME THOUGH). It's the only way I could get this to work.
hm.... something needs fixing with the numbers... my auto weapon is smashing away and the gold is coming up "+xxx6" but my gold goes up in increments so that the unit digit alternates between 5 and 0 o.O makes no math-sense.
does each floor max out? i feel like there should be a reasonable max level for the floors. The garden stops too soon though and gets proportionally less than the surrounding levels.
It would be better to have scientific notation and have 3sf for the number of jallies. atm I have 4 digits of value moving so fast they are meaningless. Especially for (e.g) 20.000KJellies you might as well just say 20,000 Jellies, no point in changing notation if the value is represented to the same accuracy. 20.0K would be fine.
would be nice if all big numbers had a set sig.fig (3 or 4sf is probably enough). And also allow the naughts (the ones in front of the value) to disappear when you spend all your money.
Before switching to a new tab or window. Click outside the game itself within in the same window (ie. click Kong chat). Then the idle timer will start (IT WILL STILL PAUSE THE GAME THOUGH). It's the only way I could get this to work.