aiming is broken. it shoots slightly sifferently from where the cursor is. That sucks.
Also, the instructions are wrong, they don't mention you need to also hit keys 1...5 to play this game. Doesn't help.
A terrible clone of Zuma. Missing most of, well, what makes these games fun (combos).
If you're going to copy someone else's game, at least don't deliberately make your clone WORSE!
1/5
giving 1/5 because of the stupid idea of not bothering to test your puzzles, so making the stupid 5151 puzzle that DOESNT WORK and HAS NO ERROR MESSAGE
PS wish we could give games two ratings - one for originality/idea/etc, and one for implementation/polish/etc
Keep finding "great ideas that have been implemented as sucky games" on Kongregate, and would like to rate up the idea but down the buggy, badly implemented, shoddily balanced current version.
here's how to get the card, remember the number one rule:
THIS GAME IS COMPLETELY RANDOM and you have almost no control at all
So ... get as close to the weight limit as you can, save your game, and just keep playing the level you can't beat over and over and over again, and reloading every time you lose.
The statistical variance on outcomes is stupidly high (a typical sign of bad game design in a game where you have so little control over the match once it starts), so a setup that loses 2:1 five times in a row can AND WILL win twice in a row afterwards, with no changes.
(another sign of bad game design - the only scoring system available - how much life the opponent had when they won - is a broken as a score mechanic, as it varies more from random chance than from changes the player makes)
Oh, it's missile command. How boring. Seen that a million times.
Only, it's much cooler, with funky music, graphics, frantic mashing, and changing scenes :) Rocks.
ryokashi - it doesnt' say on the badge "and you HAVE to kill yourself to get the badge" which appears to be the case. Quitting the game doesn't count, no matter how bored you get :)
Also, the collision-detection is very buggy. Missiles etc are reflected around some strange point that is not the point of collision - you ahve to ignore the images and second-guess where they REALLY are.
THIS SUCKS.
I loved the game, but I got bored on sergeant difficulty with many tens of thousands of points, so quit to main menu, and ... it doesn't record your score.
Badges should NOT be given to games that are too buggy to even record whether you got the badge. 1/5
seems a really nice game, except the combat sucks so horribly. You have no idea what's going on, your men die with no control over them, they just suicide, and you even try to heal, it stops attacking because the cursor moves away the moment you move the mouse.
mouse cursor handling sucks - often makes you go practically off edge of screen, so you click on the webpage
bits like the sutures requires you do each point in certain order but doesnt tell you the order (shouldnt matter whether you sew left to right or right to left!)
great graphics, but the core gameplay is mediocre. Would be great if it weren't that trauma centre shows how to do it all well, and this ... doesn't.
why are some developers too lazy to write instructions? the tutorial crashed twice when I was halfway through so it took me ages to find out how the heck to play the game. That sucks.