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Protector

Play Protector

Mar. 21, 2008

Rating: 0

WTF? ... WTFFF? ... Its deleted my game! The continue game is now greyed out! All my badges remain (proving I have actually played the damn game). ... changing my rating: now 1/5 for this buggy piece of ****

Super Jigsaw Show

Play Super Jigsaw Show

Mar. 20, 2008

Rating: 0

rubbish user interface - the click-to-rotate often kicks in when you were instead trying to just move it the 1 pixel it needed to go to be "counted" as being "in position". Very irritating. If you put something in the right place, it should snap in straight away. That would be a lot more fun.

_dRive

Play _dRive

Mar. 19, 2008

Rating: 0

the flashing invulnerability should NOT disable all collision detection, it should only make collision-with-killer-squares turn off. You should be able to deliberately sacrifice live(s) in order to keep your multiplier chain going...

Grid16

Play Grid16

Mar. 01, 2008

Rating: 0

Poor clone of a MUCh better original game. I've said it before, will say it again - if you MUST steal someone else's idea, AT LEAST include the core features necessary to make it work as a game. In this case, by ommitting the ability for the player to see what's going to happen when each game starts, yhou just arbitrarily kill them often in less than a tenth of a second for no reason. Stupid, stupid, stupid. Also, several games the controls are reversed from what you'd expect, or don't respond for a delay of hundreds of milliseconds. Why?

Balloon Invasion

Play Balloon Invasion

Mar. 01, 2008

Rating: 0

Loved the game, but the bugs make it a complete waste of time - e.g. for me DESPITE what it says, repeating levels and geting a higher score HAS NO EFFECT. So, now I'm stuck. Have to restart game from scratch, no way to carry on playing.

Sketch-It

Play Sketch-It

Feb. 27, 2008

Rating: 0

If you can't find a good research paper on gesture recognition, then there's an easier way: get the player to hold down one key for "circle" a different one for "rectangle" and a different one for "triangle". The maths can be tricky to do proper gesture recognition, I know, but ... at the moment, you're making your own game unplayable and pointless waste of time :(.

Treasure Seas Inc

Play Treasure Seas Inc

Feb. 14, 2008

Rating: 0

@grecko - Ah! thanks! (pick up any grass you see early on for free money)

Soul Search

Play Soul Search

Feb. 14, 2008

Rating: -1

PLEASE fix the lag! This is essential in this kind of game! Fix your rendering rate.

LRU 2: Domination

Play LRU 2: Domination

Feb. 14, 2008

Rating: 0

5 attempts to start game - how the **** are youy supposed to create a character? eventually by clicking randomly all over the screen I eventually got it to start the game. Dumb.

Flying Spaghetti Monster

Play Flying Spaghetti Monster

Feb. 14, 2008

Rating: 1

awful controls, and a poor rendered that's far too low FPS. 1/5

Ultra Avoiding TURBO 1.2

Play Ultra Avoiding TURBO 1.2

Feb. 14, 2008

Rating: 0

I've seen lots of squarez clones that sucked, and htis seemed just another derivative one, but actually ... I found that the use of different colours and just two directions, forcing you to do a frogger-esque planning of your movement in two separate planes simultaneously made this quite refreshing.

Shooot 2

Play Shooot 2

Feb. 14, 2008

Rating: 1

nicde idea, but player needs MUCh more control. Could add more control any of many ways: - let player choose when to shoot - let player choose when to rotate - let player choose powerup

Treasure Seas Inc

Play Treasure Seas Inc

Feb. 14, 2008

Rating: 0

bought the "wrong" combination of upgrades, so then I was stuck with no money and no way to get more money. thats fatally bad game desing :(.

Protector

Play Protector

Feb. 10, 2008

Rating: 0

doh. I meant kim's game, of course.

Protector

Play Protector

Feb. 10, 2008

Rating: 0

the wave browser is fantastic, and in no way reduces the skill required to win the game. Anyone who thinks otherwise is confusing "memorising ability" with the concept of "skill". This is NOT peter's game; memory should have nothing to do with it. This is a game about tactics, placement, etc - and the most important aspect of such games is almost always that increased honesty from the game increases the quality of gameplay. This is why games nowadays expose the DPS statistic etc - because it makes the game BETTER. Keep up the good work - keep polishing!

Protector

Play Protector

Feb. 05, 2008

Rating: 0

also... you have ignored all the people who told you about the stupid design mistake in defender where there's no way to tell what paths the enemy are taking other than to deliberately lose a level. Stupid, stupid, stupid.

Protector

Play Protector

Feb. 05, 2008

Rating: -1

much better than crappy defender. I gave it 4/5 then I died because the mouse picking is STILL broken (learn to use a mask and to write a mousehandler!), and it WOULD NOT LET ME place a piece until the enemy had walked past. So, I just changed it to 2/5 To the author: seriously, if you would just code your game properly, you'd get a lot more popularity for your games!

Fish Food

Play Fish Food

Feb. 02, 2008

Rating: 0

bad collision detection - google for tutorials on proper CD - and the lack of the basic features of Squarez make this a sucker, sorry. 1/5

Dragon Flame

Play Dragon Flame

Feb. 02, 2008

Rating: 0

stopped playing on start of 2nd level because it was already repetitive and boring. Needs something more, like powerups, and get rid of the scrolling - do something more interesting with the novel control method

Grey Life

Play Grey Life

Feb. 02, 2008

Rating: 0

enjoyed it, loved the level select screen - until I got to levels with 4 missiles. So hard as to be boring as heck :(.

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