The mid-levels get frustrating because it's either never said or you forget by then that you can use only one special between touching ground. Once I realised that, things got a lot more feasible.
Also terribly frustrating is when you are standing next to a stone surface, rotate, and your *head* is what collides. But other than that, pretty neat!
I'm not going to accuse the author of *intentionally* rigging the game, that's too déclassé, but the computer player (Cautious) gets a double free roll (i.e. 1500+500+X or 1500+1500+X) almost every game, sometimes twice; in a couple dozen games this has happened to me exactly once (and it was a 1500+500+X). Yes, it's possible even with true randomness. And yet...
I like it quite a lot, but it's buggy: on many occasions I've seen the sword sweep right over a bad guy without touching it (and this is the little green ones). Needs better hit detection!
This would have been at least 3/5 just based on the tutorial alone, but it manages to sustain challenge through the entire game, without resorting to repeating the same concept over and over. Fabulous!
Ok, now I understand why I'm "losing": I'm actually pressing an arrow when the dot is under it. Dead centre. And then they throw the shuriken at me, and I die. So I'm actually following the instructions, to a T, and apparently (based on the "TIP" in the instructions) they've had complaints about this before and *still* haven't fixed it. Terrible.
Ok, I just got "game over" after maybe six levels, and I'm not sure why, and I don't know what my score was. I still don't get what half the bosses are about, and I don't know what makes a combo and what doesn't. Each level goes on for rather too long, with no way to speed it up. This is a cute idea but very poorly executed.
Tedious. Also, it's not really clear what you're supposed to be doing, and afaict once you're stuck on the eastern map, you can't get back to the western map without leaving and re-entering Westgate—and beating all the baddies on the road along the way!
Wow, this is just phenomenally buggy. Sometimes it gets in a state where a creature is selected, but no data is showing. Sometimes it doesn't want to unselect a lair type. Sometimes the avatar just mysteriously doesn't shoot arrows (despite still being alive). Once the avatar dies there's no way to find out how long until repop. This needed a lot more testing before being released....
Jesus Christ the difficulty gradient is steep. Levels 1-4 are nearly trivial, level 5 is not hard, and then level 6 is damn near impossible (assuming you want to capture the POWs). The real problem is that though bombs can disrupt rebuilding of eg harbors and airports, nothing disrupts the rebuilding of the pillboxes and rocket launchers, so by the time you've cleaned up an area enough to risk landing to pick up POWs, the crimson shooters are already coming back online. Also, the map is so big that you spend a lot of time schlepping back and forth to go defend your carrier....
In the very first screen, the black bar that covers the menu still leaves the buttons available. If you click the right-hand button, several of the items in that screen become (uselessly) clickable, including the coffee mug handle, the poker chip, and a few other things. Don't let that throw you—it may or may not be a bug, but it's at least not a stopper.
Also, there's at least one clickable thing (the drawer in the downstairs) that doesn't do anything....
_Really_ frustrating that a re-generated bouncy ball in the upper-right corner will kill an expanding filler ball; but fun game. Not so much replay value though, I'm afraid.