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Andrew the Droid

Play Andrew the Droid

Jan. 07, 2009

Rating: 0

The mid-levels get frustrating because it's either never said or you forget by then that you can use only one special between touching ground. Once I realised that, things got a lot more feasible. Also terribly frustrating is when you are standing next to a stone surface, rotate, and your *head* is what collides. But other than that, pretty neat!

Rage 3

Play Rage 3

Dec. 05, 2008

Rating: 0

It doesn't _auto_ save? What a piece of crap!

Monster Master

Play Monster Master

Nov. 26, 2008

Rating: 0

Ok, that's twice in a row that I lose by running out of cards. WTF?

Zilch

Play Zilch

Nov. 24, 2008

Rating: 0

I'm not going to accuse the author of *intentionally* rigging the game, that's too déclassé, but the computer player (Cautious) gets a double free roll (i.e. 1500+500+X or 1500+1500+X) almost every game, sometimes twice; in a couple dozen games this has happened to me exactly once (and it was a 1500+500+X). Yes, it's possible even with true randomness. And yet...

SandStorm Racing

Play SandStorm Racing

Sep. 16, 2008

Rating: 0

The third badge lies! I have completed the tenth track (several times) and no badge. :P

The Last Canopy

Play The Last Canopy

Aug. 16, 2008

Rating: 0

Keyboard input appears to be broken.

Dog Eat Dog

Play Dog Eat Dog

Aug. 11, 2008

Rating: 0

Wow, what an incredibly tedious game. "Treasure"? Really?

Amorphous+

Play Amorphous+

Aug. 07, 2008

Rating: 0

I like it quite a lot, but it's buggy: on many occasions I've seen the sword sweep right over a bad guy without touching it (and this is the little green ones). Needs better hit detection!

Pop Pirates

Play Pop Pirates

Jul. 13, 2008

Rating: 0

Delightfully retro!

DUI

Play DUI

Jul. 13, 2008

Rating: 0

This would have been at least 3/5 just based on the tutorial alone, but it manages to sustain challenge through the entire game, without resorting to repeating the same concept over and over. Fabulous!

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 13, 2008

Rating: 0

Ok, now I understand why I'm "losing": I'm actually pressing an arrow when the dot is under it. Dead centre. And then they throw the shuriken at me, and I die. So I'm actually following the instructions, to a T, and apparently (based on the "TIP" in the instructions) they've had complaints about this before and *still* haven't fixed it. Terrible.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 13, 2008

Rating: 0

Ok, I just got "game over" after maybe six levels, and I'm not sure why, and I don't know what my score was. I still don't get what half the bosses are about, and I don't know what makes a combo and what doesn't. Each level goes on for rather too long, with no way to speed it up. This is a cute idea but very poorly executed.

- Music in Motion -

Play - Music in Motion -

Jun. 23, 2008

Rating: -1

Cute, but lacks replay value.

Spellblazer

Play Spellblazer

May. 31, 2008

Rating: 0

Tedious. Also, it's not really clear what you're supposed to be doing, and afaict once you're stuck on the eastern map, you can't get back to the western map without leaving and re-entering Westgate—and beating all the baddies on the road along the way!

Dungeon Defender

Play Dungeon Defender

May. 30, 2008

Rating: 0

Wow, this is just phenomenally buggy. Sometimes it gets in a state where a creature is selected, but no data is showing. Sometimes it doesn't want to unselect a lair type. Sometimes the avatar just mysteriously doesn't shoot arrows (despite still being alive). Once the avatar dies there's no way to find out how long until repop. This needed a lot more testing before being released....

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

May. 24, 2008

Rating: 0

...and I finally get to level 8, pass it, and don't get a badge. LAME.

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

May. 24, 2008

Rating: 0

Jesus Christ the difficulty gradient is steep. Levels 1-4 are nearly trivial, level 5 is not hard, and then level 6 is damn near impossible (assuming you want to capture the POWs). The real problem is that though bombs can disrupt rebuilding of eg harbors and airports, nothing disrupts the rebuilding of the pillboxes and rocket launchers, so by the time you've cleaned up an area enough to risk landing to pick up POWs, the crimson shooters are already coming back online. Also, the map is so big that you spend a lot of time schlepping back and forth to go defend your carrier....

Synapsis

Play Synapsis

Apr. 21, 2008

Rating: 0

In the very first screen, the black bar that covers the menu still leaves the buttons available. If you click the right-hand button, several of the items in that screen become (uselessly) clickable, including the coffee mug handle, the poker chip, and a few other things. Don't let that throw you—it may or may not be a bug, but it's at least not a stopper. Also, there's at least one clickable thing (the drawer in the downstairs) that doesn't do anything....

Kongai Launch

Play Kongai Launch

Apr. 01, 2008

Rating: 0

Nicely done, guys.

filler

Play filler

Jan. 12, 2008

Rating: 0

_Really_ frustrating that a re-generated bouncy ball in the upper-right corner will kill an expanding filler ball; but fun game. Not so much replay value though, I'm afraid.

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