My Suggestions: Scared Imps shouldn't shoot fireballs, it becomes insane to even consider eating them since they could easily just shoot you; Instead once you are big enough that set of imps should stop firing all together so that there is actually some advantage to being large (Or maybe have them get 'scared' when they are within some radius of you, and that forces them to stop shooting). The Bombs don't clear bullets, but they do conveniently blot out the entire screen making it impossible to see, what a nice game-saving power that turned out to be... Same with the exploding fireballs from spicy meat. The way the upgrades are laid out also makes no sense at all.... It's like they're just scattered around in the most confusing way possible. Not based on cost, not based on what it does, they're just a mess.
The numbers that pop up when I click seem to have nothing to do with anything. I'm sure not getting that amount of CO2. The "idle" part of the game doesn't work at all, you never get any CO2 from any of the idle upgrades... This game has serious issues that need sorting out.
Buy only the max level upgrades you can afford. Then next round, sell everything and buy the improved versions. Good way to save cash over time without having to sit on a stack of money while saving up for a good upgrade.
Silent intro starts *turns up sound to make sure* Berzerk intro starts *RIP ears*
Seriously, whose idea was this? Someone needs a good kick square in their rump.
Whew, suffered through 3 days but now I'm one step closer to my Shiny Patty. Was it worth it? ... No, not really. I should have used one of the two skip days on this :/
Ah, you can scroll past the available desks to reach the section where you can buy desk items. I would suggest adding an entirely separate button for this.
Do I need to fire employees to complete the 'Buy a Desk Item' quests? I can't seem to find any way to exchange what's on the desk once it's something the employee wanted there.
Seems like it was some fluke. My Sound guy came back in after hours on Night One and when I clicked on him everything went to crap. It resumed normal function on day 2 though.
Was doing good, but then one time the contract offered for more silver than I had. Can't make more silver because I need money, can't fulfill any more contracts because they've all been coming out with higher numbers.
Sucks that you can lose this way despite having a vastly superior mining company set up. Needs some way to bail yourself out of this situation.
Why is everyone getting downvoted so harshly for saying this game is stolen? Perhaps Keirbrown has an army of drone accounts that set out to both pad the rating for the game and downvote nay sayers. Or the general Kongregate community is just seriously letting me down here...
Flag this game, it is stolen.
After reading the outrage comments, and being annoyed myself initially, I now can only laugh when that Game Ark intro pops up. I don't know what it is, just gets me every time.
This game just really beats you down.
Finally think I'm on my way to winning, Barbarians (In low strength and intellect) somehow defeat my army and seize up all the mountain lands. I can no longer produce any production points. So, game over. The passive bonus sure isn't going to get me to 20k.
Ah well, better luck next time I hope. Fun game, but really frustrating when everything just falls to pieces in one turn.
"2. It was a but and we decided to keep it since it looks fun." Realizing that this makes those orbs that guard the cave pretty much worthless. They are the last line of defense on some levels, and if they happen to take a spin rather than hit the enemy, you're done. There goes your brilliant.
It's really frustrating when a diver with hardly any health swims up and taps your gem while a flurry of orbs are circling him.
I'd like a faster speed up button... But I don't know if this game is really optimized enough for that. Already when I hold space, it sticks for a few seconds afterward and is pretty laggy to respond to me.
I didn't realize I could continue to move after the VIP emerged. Makes the game a lot easier, though I got through the first two levels before realizing it.
It seems no matter what, my guys will shoot eachother, the VIP, or not be in the line of the assailant's bullet. I need some tips or something, as it stands this seems impossible to me.
It is a sarcastic take on "protect the VIP at all costs," so if the VIP survives, then you pass the level, no matter the cost. It needs some refinement, but I DID make it in under 72 hours. :)
Great feedback! I will look into flashing a "w,a,s,d" image or something above him when the VIP shows up, make it easier to see.