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Brilliand's Comments

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Area 51 Raid Simulator

Play Area 51 Raid Simulator

Sep. 17, 2019

Rating: 0

Oh now I see where the time is ticking. The "time to attack" looked so similar to the RL current date/time that I thought it was just telling me when I started playing.

Area 51 Raid Simulator

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Sep. 17, 2019

Rating: 0

It isn't clear what the goal is that I'm working toward. I have a million people, can I just attack? Where is the attack button?

Incremental Adventures

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Sep. 12, 2019

Rating: 22

With the latest prestige nerf, long-time players are essentially out of the game for the foreseeable future. Welp.

Developer response from Gniller

The prestige nerf was partially reverted. It slowed the game down a lot more than intended further in. Apologies

Incremental Adventures

Play Incremental Adventures

Sep. 07, 2019

Rating: 22

I find myself wanting to set separate autobuy minimums for each level. Specifically, prestige 1 should be on a hair trigger, while the others should be quite sparing.

Incremental Adventures

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Aug. 30, 2019

Rating: 2

@GSDioxine The heroes and enemies are both much more than quadratic. Also the enemy progression curve doesn't actually matter; the benefits of killing an enemy (read: exp) are exactly scaled to the strength of that enemy.

Incremental Adventures

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Aug. 29, 2019

Rating: 1

Before the prestige point change, I was playing Towers of Hanoi with my prestiges to avoid the ^0.7 penalty. Now there *is* no way to avoid the ^0.7 penalty, so I'm thinking the higher prestige layers just aren't worth it.

Incremental Adventures

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Aug. 29, 2019

Rating: 0

The highest prestige layer is MAX_SAFE_INTEGER, which is about 9 quadrillion.

Developer response from Gniller

Spoilers!

Incremental Adventures

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Aug. 25, 2019

Rating: 0

@hiphop112 on the contrary, I want my guys at full health as much as possible. So basically what Skeelz98 said.

Logistics Inc

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Aug. 22, 2019

Rating: 1

Trains have their own built-in synergy: Train cars.

Incremental Adventures

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Aug. 21, 2019

Rating: 3

Whoops, yep, I had my math wrong; gains are still superlinear.

Incremental Adventures

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Aug. 21, 2019

Rating: 2

The gains from staying in the same run for long periods used to be much better than linear; now they're merely linear, making frequent prestiges optimal.

Incremental Adventures

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Aug. 21, 2019

Rating: 1

The levelup experience cost exponent was changed from 1.5 to 2.4. This gives a massive slowdown at the lowest level of prestige.

Developer response from Gniller

While those numbers are true, they are used in entirely different calculations. The experience gain should be slightly faster but almost equal

Incremental Adventures

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Aug. 21, 2019

Rating: 1

@oxford Don't put your healer last.

Incremental Adventures

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Aug. 20, 2019

Rating: 2

Floor skip should stop on the lowest floor that your total attack power isn't enough to 1-shot.

Incremental Adventures

Play Incremental Adventures

Aug. 19, 2019

Rating: 2

Game needs a forum so we can share formulas and strategies. This comment box is not enough for that.

Incremental Adventures

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Aug. 19, 2019

Rating: 2

@obitom Higher stats. More prestige points, or higher level. That's all there is to it really.

Encaged

Play Encaged

Aug. 17, 2019

Rating: 1

In most games, adding a way to sacrifice controls would be a misfeature. This game managed to make it good, though!

Incremental Adventures

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Aug. 17, 2019

Rating: 9

I think the game should make a distinction between high-damage rangers and high-health rangers. Maybe call the high-health version "Barbarian".

Logistics Inc

Play Logistics Inc

Aug. 06, 2019

Rating: 1

The money gain rates shown in the "status" column sometimes get out of sync with the speeds from maintenance. I don't know whether it's the money rates that are showing wrong or the maintenance values that aren't getting applied...

Idle Hamlet

Play Idle Hamlet

Apr. 07, 2019

Rating: 4

So more MAX doesn't necessarily mean a faster start until you get your MAX over 70.

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