Oh now I see where the time is ticking. The "time to attack" looked so similar to the RL current date/time that I thought it was just telling me when I started playing.
I find myself wanting to set separate autobuy minimums for each level. Specifically, prestige 1 should be on a hair trigger, while the others should be quite sparing.
@GSDioxine The heroes and enemies are both much more than quadratic. Also the enemy progression curve doesn't actually matter; the benefits of killing an enemy (read: exp) are exactly scaled to the strength of that enemy.
Before the prestige point change, I was playing Towers of Hanoi with my prestiges to avoid the ^0.7 penalty. Now there *is* no way to avoid the ^0.7 penalty, so I'm thinking the higher prestige layers just aren't worth it.
The gains from staying in the same run for long periods used to be much better than linear; now they're merely linear, making frequent prestiges optimal.
The money gain rates shown in the "status" column sometimes get out of sync with the speeds from maintenance. I don't know whether it's the money rates that are showing wrong or the maintenance values that aren't getting applied...
The prestige nerf was partially reverted. It slowed the game down a lot more than intended further in. Apologies