Other expansion ideas: freight routes; low-cost airlines (separate from your regular airline - minimal maintenance, cheap planes, no-frills, excricuatingly priced extras, think Ryanair, planes constantly moving, which means more planes covering the same fewer routes - but as they're separate from the parent airline losses don't affect the parent's brand perception); flights into outer space (think Virgin Intergalactic); competition with other airlines which means competing for routes that generalte higher revenue. I'd also like to see what my brand value is overall and what it means aside from higher ticket prices. Something to do with staff and strikes - keeping staff happy with pay, perks, facilities.
Missing Frankfurt, Singapore, Dubai, Mumbai as some major hubs. But enjoying it nonetheless. If it's this easy, I should open my own airline. Just one thing missing . . . the Cessna.
I really like that now you can choose which bonus you want to equip. Not too impressed that after playing for a couple of days, I refreshed and lost my game. If it's in alpha/beta, let us know. Something seems to be conflicting with the "recommended game" tab below the actual game itself - the other game icons are flashing. I'm displayed within the game as 'guest' despite being logged into Kong. I'll echo what loads of other people have said: gear that degrades is horrible. Horrible. If you insist on keeping that aspect, can we at least have a repair system? There's not much worse than finding that your game, which has been idling in another window, has been active enough to destroy all your EQ, but not active enough to get any drops and new gear. The game focus still needs some tweaking, I'd guess. :) Keep going, it's still worth playing.
It should have been a stable release :/ but updating gave it cancer! Sadly I don't know how to fix many of those bugs. I'm trying to revert the changes to locate the source of these problems, but it will take some time! When I'll find that out I'll try to implement the changes of your requests. Sorry for the inconveniences...updating a game is not always auto-imploding proof :\
Yet another comment. You know what I'd like to see in this game, which Golden Miner has - the Gold/s and Diamonds/s for each minion group so you can see what it's worth upgrading
It's got a lot of similarities to Golden Miner - in a good way. Taking many good elements from that game and including them here. Auto-refining and mouseover-gear comparisons! Yay! Plus more variety of minions and new components to the game. And being able to reset for bonuses! Well done you! Will we see buildings and research like Golden Miner, or is that just a bit too far? Enjoying this one more, anyway :)
The game's really quite confusing. You need to watch other items to see how one affects another. There's no instruction for this. I still can't see what the auto harvest timer upgrade does. Just makes that timer go faster, but it doesn't create more lettuces or giveme any money. All it does is go around and around. Am I missing something?
Well, it's an auto harvest, so it will harvest for you when you leave the game to idle (the idle game genre involves being able to leave the game going while you do something else and profit in the meantime). So auto harvest lets you harvest without having to click (the better auto harvest speeds are for when your harvest cooldown rate goes below 12 seconds)
It's hard to know what instructions might be needed, so thanks for the feedback. Perhaps I'll add some info buttons on this matter to click for info pop ups, in latter versions.
So, the weapon upgrade text that reads 'Your weapon can be worse than before' really ought to be 'has an extremely high probability of being worse than before'. Ie: if you upgrade the weapon/pick, and you get a higher number, stick with it. Also, I'd like to know why in the first area, which is meant to have mobs with 250-10.800 HP, I'm getting bosses with 10-24M HP? And how am I meant to kill them with a weapon that does 540 DMG?
Is anyone else having trouble getting the game to load? It flicks between various sites: rats.fajne-gry.org, jquery.com, netdna.bootstrapcdn.com, www.kongregate.com, and one or two others that have only appeared a few times. Is it something with my setups? Win XP, FF 26.0, Flash ActiveX 13.0.0.214, Plugin 14.0.0.145. Other setup: Win8, later version of FF and same Flash versions. I'm still pulling down data, but I seem to be getting no closer to the actual game. I tried loading the page rats.fajne-gry.org in a separate tab, but it redirected me to this page.
It may be interesting when finished, it may not. It's way too early to begin publishing this game, unless you really need feedback. If that's the case, have some. Tutorial as to how the game holds together. Victory objectives. Early- mid- and end-game strategies. How the various options impact on each other. Your comment of playing ten minutes and not being able to stop, I refute. I've played for ten minutes - rather have tried to play, and I've stopped. Overall, needs a LOT more work, before you even think about the UI, which is ... unappealing.
Morning guys! Not a bug as such, more cosmetic. When I've got the achievements (ooh, shiny!) open, the game lags on this poor old workhorse I use. Not really a worry, it's not the tab I most have open, bit it's just something I wanted to flag up.
Check the settings to turn off the mouse cursor!