Recommendation: Get 5 Nature Lore while an Apprentice, and move directly into a Camp upon leaving your Master (however you do it). Once there, using Travel for ~1 hour will probably get you all the Max Nature Lore you'll need for the rest of the game (tier6 nature-path class only needs 19-23 Nature Lore). While still outdoors, pick up a Campfire and some Buried Caches (need Enchanting [7 Lore, left Master]): these are compact (1 space ea.), nice effects, cheap (no gold needed), and best of all, do not go *poof* when you later move indoors to more spacious homes.
I could really use an Auto-Sell function that sells all items with a material level less than (player-set value). Eventually all items less than Quicksteel are trash, half or more of Quicksteel items are *also* trash (because you have them in Quicksteel already), and sifting through 10,000 encounters worth of loot to find the ~1% of Mithril, Idrasil, Ethereal, Ebonwood, Adamant is such a pain. Sure, I could use the Sell All, but then I'd lose that 1% that's worthwhile. Well, sometime, please. I know the winter seasonal and fixing the enchanting mess are much higher priorities.
More on 1092's enchantment fun: Seems the looping happens when entering/re-entering a dungeon or exploration locale. Also, if you don't use the Stop All, and equip the item being enchanted during a lull, it will continue to be enchanted *while equipped* (when the lull ends). If you begin enchanting a different item in the meantime, the enchantments will alternate... Accidentally got one weapon with a really high to-hit (600s) and another with a super high damage (400s) when I switched items I was enchanting and then went to bed.
With build 1092, when enchanting Lv 1 enchants, the enchantment becomes a perpetual action: it takes the listed costs (gems), counts up to 100%, adds the enchantment bonus, waits... 5? seconds and then repeats. Endlessly. Even long after using up all on-hand gems of the specified type. Continues until I hit the Stop All button (Stopping the individual enchantment action doesn't work). Stopping the action this way does result in a usable item, however. I started an Earth Ring enchant with 3 Earth gems on hand, and looked back sometime later to find it was up to +175 max geomancy o.O (and 0 Earth gems, though it was continuing to enchant anyway)
The wiki being outdated is unavoidable, I think: new builds are coming out every couple of days, and since wiki editors are just volunteers who edit/update when they feel like it, have time, etc., of course it will become outdated quickly.
The wiki has a link to the current game files (top of Progress Tracker page), so you can browse the text for the current requirements for various things. Having said that, the listed requirements sometimes feels... incomplete. For example, the skills file claims Runic Lore only needs a tier2 class and Dwarven Dirges, but I'm *pretty sure* it also takes a certain level of Lore to unlock.
Raising Lumenology is a serious pain: there doesn't seem to be any furniture for it, unlike practically every other skill, and while Geas does raise the max, you have to use it 10x for each raise, on top of the 777s cooldown after each use. :(
Codices are worth the most Max Research (up to 25 a piece), so using up 30 of them in one go with Sublimate Lore will naturally drop your Max Research quite a lot.
For runestones, you can craft your own (Craft 14 & Runelore 3). If you're not evil, you can hire a runecrafter (tier3 & Runelore 5). Hat Trick (Arcane Trickster & Conjuration 1) will also maybe (1%) get you some.
It occurs to me that I've been playing this game almost every day for close to 5 years. The music is just right to go with the puzzles and makes for a great way to close a day. (Daily comes out in my evening.)
When trying and failing to rotate crops, are you attempting to do it with the crop placed on the ground, or are you holding the crop while trying to rotate it? (Seriously asking)
I see the requirements to complete a level are to fill all the slots and have at least enough happiness: using all the available buildings is actually *not* required. The center level of the upper-right grouping gives 7 buildings, yet has only 6 land tiles.
Hello, thank you for playing, and giving us some feedback on our game. Sorry for the late reply. Good eye! We didn't notice that! Hopefully our next game will have more playtesters, so you won't encounter another bug like this.. We're glad you enjoyed it!
It would be nicer if the target words were listed in alphabetical order. Also, *sigh*, I usually end up finding something like 13 "bonus" words, but only 2 of 11 "target" words.
Well, I got as far as the moon past the Black Hole (4/5 parts), but the combination of the controls, plus the infinite drops that send you back to start the traverse over from scratch, plus the enemies you can't see until you've jumped made it too annoying to continue. For the record, in the space fights, shooting the coins is the same as collecting them.
Hello, thank you for playing, and giving us some feedback on our game. Sorry for the late reply. Good eye! We didn't notice that! Hopefully our next game will have more playtesters, so you won't encounter another bug like this.. We're glad you enjoyed it!