57% of the notes: about 4 million points, 87% of the notes, only about 2.4 million. I think it had something to do with the fact that everytime I went for that stray note, it had a red hidden under it.
Sometimes it seems like I'm not really hitting the spikes but getting the penalty for doing so. And I'm also prone to jump in time with the music, which really throws me off.
Also, let me get this straight. I can hit a building like traffic control and it blows up like it's a gas tank, but if I hit a traffic light, I just stop dead.
I don't know, personally I feel it doesn't seem like very rewarding gameplay. you aren't feeling success, simply relieved that you've got that over with. It's a different and creative idea as per usual, but still...
So I have the voodoo doll, but the game seems to have glitched so I can't use it. (image is displayed for it in my stash of artifacts, area is still dug up, inventory spot for it is darkened out.
A problem I seem to have is that the "defense lazors" don't kill missles, not even after a couple hits to them, this means you have to hug the edge of the screen and dodge last second with a small chance that they'll still stay on screen.
Acid seems kind of weak for some reason. It does tons of damage though. Range seems to be the flaw, but to give it a range similar to the Lazor... that'd make it kinda pointless. Me I say add an upgrade button for it's spread, so infected units shoot it farther from themselves.